From a programmer's standpoint, fish-eye is such a basic set of transformations that it really is not that big of a task to implement. It almost comes along "free for the ride". So the time required to add it to Octane is not a big impactor, IMHO. So I like the idea of having it quickly since I will probably always add a slight amount of barrel distortion to all of my images in the near future for that extra subtle realism.
I agree we REALLY need render region and displacement, and resume render, the last two being far harder to code than lens distortion. Not sure where render region fits in the difficulty spectrum.
But sometimes even with a priority list in hand, it is sometimes better to get some of the simpler stuff out of the way when you are working in that general area anyway, than have to come back later and have to re-familiarize yourself with code, which means added time for simple things.
Camera spherical distortion (fish eye)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.