Z.
Date for 2.3 ?
Yeah. No kidding. I check daily to find out what I'm already assuming. Tomorrow. Tomorrow. Tomorrow. Wish my clients in my former career were as patient as the customers are here. I've worked 2 and even 3 days on no sleep trying to get a job done, drinking 5 hour energy shots like an addict just to keep going cause I'm behind on someone else's unrealistic deadline. Wouldn't wish that on my worst enemy though. Glad my days in the service industry are over with. Anyway, waiting patiently.
Asus P5X58D-E, I7 930, 12GB RAM, 3X GTX 470 Max OC with Cuda 3.1 Drivers, Win7 x64, Blender 2.5 Beta
EVGA 780i, Q9400, 8GB RAM, 1X 8800GT 1GB with Cuda 3.0 Drivers, Win7 x64, Blender 2.5 Beta
EVGA 780i, Q9400, 8GB RAM, 1X 8800GT 1GB with Cuda 3.0 Drivers, Win7 x64, Blender 2.5 Beta
Yup. Those pixels, or groupings of them. The ones that won't go away without setting your samples/pixel to very high levels. Also, from what I've read, its nearly impossible to get truly cleaned up glass with current methods. That's the main performance benefit from what I'm gathering. You don't seem to need super high samples/pixel to get reasonable results.wacom wrote:Thank you for the clarification- you know how many acronyms there are in 3D...and sometimes there is overlap if we don't have the context. Thank you- I'll look into it!magnaddl wrote:Metropolis Light Transport. Its a technique (algorithm) used by better unbiased render software. Its supposed to be more accurate and more efficient than path-tracers like Octane currently is. It also doesn't have one of the inherent problems of standard pathtracers (fireflies), like the ones you currently see in Octane in scenes with certain rendering characteristics. Also, from what I've been reading, its efficiency comes from being able to calculate much more accurate renders with fewer tracings of the photons (light rays). I'm no expert on the subject, and can't really tell you what kind of boost in speed this will mean to Octane. In fact I've only spent a few hours reading on the subject so far. Maybe someone else can give an estimate of the speed boost we might expect? Its also supposed to be incredibly difficult to work out on the GPU. I hope this helps.wacom wrote:What is MLT? I don't know sorry...multi-layer tacos? YUM!
Edit- OK, so it's a much less brute force way of using rays, kind of like a bsp if my limited understanding is correct. I wonder if we will be able to control how far it branches out- I imagine so. I wonder what the performance gain might be from it, could be huge in some respects I guess. When you say "fireflies" do you mean pixels that are way out of range and are beyond white? Sorry for more questions...maybe not the best place for them!
Asus P5X58D-E, I7 930, 12GB RAM, 3X GTX 470 Max OC with Cuda 3.1 Drivers, Win7 x64, Blender 2.5 Beta
EVGA 780i, Q9400, 8GB RAM, 1X 8800GT 1GB with Cuda 3.0 Drivers, Win7 x64, Blender 2.5 Beta
EVGA 780i, Q9400, 8GB RAM, 1X 8800GT 1GB with Cuda 3.0 Drivers, Win7 x64, Blender 2.5 Beta
- Duke_Arnout

- Posts: 61
- Joined: Wed May 26, 2010 2:39 pm
- Location: Belgium
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waiting patiently 
E6400 2x gtx 570 8gb ram xfx 680i LT windows vista 64bit
yep!Duke_Arnout wrote:waiting patiently
I suppose they are gonna make a surprise. This waiting should be the only reason.

My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
You are all mistaken, "I reject your reality and substitute my own" - today is tomorrow and tomorrow is today.
Anyway
Criticism never built anything
Do it octane, do it quick so we can start busting your balls again the next minute its out
Anyway
Criticism never built anything
Do it octane, do it quick so we can start busting your balls again the next minute its out
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax