If I mousewheel scroll and change a setting in this way, the setting would have to have the focus first, right? In the present case, the render window had the focus. I clicked on the plugin window header to get it in front of the render window, then clicked imager, then clicked hotpixel_removal, then changed the setting by dragging the slider. I'm 99% certain I didn't touch the mousewheel.
I've had a render restart before when I changed exposure, and again, I'm pretty sure I didn't touch the mousewheel. Besides, shouldn't using the mousewheel be safe if imager has the focus? Or am I not understanding something correctly?
(I use the render progress setting religiously, btw, and I'm very grateful it exists.)
OctaneRender® for Poser beta - build 1.11u [OBSOLETE]
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- elenacalderas
- Posts: 38
- Joined: Sat Jun 23, 2012 10:38 am
Win 10 Home x64 / NVIDIA GeForce GTX 1070 8 GB / (Intel i7 2.8 GHz) x8, 16 GB RAM / PoserPro 11.2
I agree the accidental restart of a render due to the scroll wheel happens a lot. But the scroll wheel is also quite useful for making small adjustments. The UI with the slider is simply not fast enough. Maybe a solution: If you have an accidental restart it is usually much later (most action with a slider results in a restart anyway). So if you would have a timeout on the scroll wheell of a few seconds. Wouldn't that prevent the accidental restarts?face_off wrote:I am 99% certain that this is happening because you use the middle mousehwheel to scroll the tree, and if the tree does not have the focus, the mousewheel instead increments/decrements the currently selected tree item. I am thinking I may have to disable the mousewheel moving of sliders, since it makes it too easy to accidentally restart a render.I've just had a render restart on me after 8 hours because I changed hotpixel_removal. I don't suppose that is the way nature intended it to be, lol. (Fortunately, I had a feeling in my gut and had saved the render before I touched anything.)
If doing an 8hr render - always use progressive save. That way you can use the neat right mouseclick function on the viewport to compare with the previous render too.
Paul
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
The plugin code is something like "If the changed tree item is imager or postproc, do not restart the render". So the only way it could restart is if another item was changed (a non-imager/postproc item). I've had Poser do some interesting things, like move a light, or change the animation frame number, without much warning - all of which will restart the render. So as you are doing, use Progressive Save, and use the Lock Changes button.I've had a render restart before when I changed exposure, and again, I'm pretty sure I didn't touch the mousewheel. Besides, shouldn't using the mousewheel be safe if imager has the focus? Or am I not understanding something correctly?
Wim, I'm not sure I exactly understand what you mean here. Do you what a timeout prior to having a mouse wheel move the slider, or after?Maybe a solution: If you have an accidental restart it is usually much later (most action with a slider results in a restart anyway). So if you would have a timeout on the scroll wheell of a few seconds. Wouldn't that prevent the accidental restarts?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
What I meant is that the scrollwheel is deactivated after a few seconds of not being used (when it is set to change the slider)face_off wrote:Wim, I'm not sure I exactly understand what you mean here. Do you what a timeout prior to having a mouse wheel move the slider, or after?Maybe a solution: If you have an accidental restart it is usually much later (most action with a slider results in a restart anyway). So if you would have a timeout on the scroll wheell of a few seconds. Wouldn't that prevent the accidental restarts?
Paul
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
I've been having some odd problems with this version.
Sometimes when I start rendering, the viewport is black and nothing happens, no error message and no progress. Sometimes closing octane and opening it again works, usually I have to restart poser. It's always fine on the default startup scene, it's when I start loading different figures and moving things that it happens regardless of refreshing the scene.
I've also had problems with refreshing the scene when it is working, I.E. I'll change the body texture I'm using, refresh the scene and it will still render the previous texture I was using.
Sometimes when I start rendering, the viewport is black and nothing happens, no error message and no progress. Sometimes closing octane and opening it again works, usually I have to restart poser. It's always fine on the default startup scene, it's when I start loading different figures and moving things that it happens regardless of refreshing the scene.
I've also had problems with refreshing the scene when it is working, I.E. I'll change the body texture I'm using, refresh the scene and it will still render the previous texture I was using.
Main System Specs: Win7 x64 SP1, Dual Xeon X5650, 24GB DDR3, GTX 590 Driver 326.41, Poser Pro 2012 SR3.1 and Poser Pro 2014
I'm having the exact same thing happening to me for a few versions now.Oddly enough, it didn't occur in this version yet.CorDox wrote:I've been having some odd problems with this version.
Sometimes when I start rendering, the viewport is black and nothing happens, no error message and no progress. Sometimes closing octane and opening it again works, usually I have to restart poser. It's always fine on the default startup scene, it's when I start loading different figures and moving things that it happens regardless of refreshing the scene.
I've also had problems with refreshing the scene when it is working, I.E. I'll change the body texture I'm using, refresh the scene and it will still render the previous texture I was using.
It was never a biggie for me, so I never reported it back.
What always helped me was closing the viewport window, hitting the refresh button of the setup window, so that scene would be "updated" again and opening the viewport window afterwards again.
Have you tried re-importing the mesh group from the materials tab?I've been having some odd problems with this version.
Sometimes when I start rendering, the viewport is black and nothing happens, no error message and no progress. Sometimes closing octane and opening it again works, usually I have to restart poser. It's always fine on the default startup scene, it's when I start loading different figures and moving things that it happens regardless of refreshing the scene.
I've also had problems with refreshing the scene when it is working, I.E. I'll change the body texture I'm using, refresh the scene and it will still render the previous texture I was using.
That works for me as well when the render shows its black screenErick wrote:I'm having the exact same thing happening to me for a few versions now.Oddly enough, it didn't occur in this version yet.CorDox wrote:I've been having some odd problems with this version.
Sometimes when I start rendering, the viewport is black and nothing happens, no error message and no progress. Sometimes closing octane and opening it again works, usually I have to restart poser. It's always fine on the default startup scene, it's when I start loading different figures and moving things that it happens regardless of refreshing the scene.
I've also had problems with refreshing the scene when it is working, I.E. I'll change the body texture I'm using, refresh the scene and it will still render the previous texture I was using.
It was never a biggie for me, so I never reported it back.
What always helped me was closing the viewport window, hitting the refresh button of the setup window, so that scene would be "updated" again and opening the viewport window afterwards again.
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
Yes, that solves the texture updating for the most part.Esper8 wrote:Have you tried re-importing the mesh group from the materials tab?
Not the oddness with the black viewport and having to restart or do things in a specific order, in order to get to get it working again though. Wondering if it's going to impact animation since I planned to do one at some point. I think my previous version before this was 1.02s, didn't notice any problems then.
To clarify, just closing the viewport and doing a refresh doesn't always solve the black viewport, I sometimes have to close the setup window as well and restart it from the render menu, and in some cases that doesn't work and I have to restart Poser.
Main System Specs: Win7 x64 SP1, Dual Xeon X5650, 24GB DDR3, GTX 590 Driver 326.41, Poser Pro 2012 SR3.1 and Poser Pro 2014
What Nvidia driver version are you using? What are your hardware specs pls (it's worth putting them in your signature on this forum).Not the oddness with the black viewport and having to restart or do things in a specific order, in order to get to get it working again though. Wondering if it's going to impact animation since I planned to do one at some point. I think my previous version before this was 1.02s, didn't notice any problems then.
To clarify, just closing the viewport and doing a refresh doesn't always solve the black viewport, I sometimes have to close the setup window as well and restart it from the render menu, and in some cases that doesn't work and I have to restart Poser.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question