5 is not so bad
What is the response chosen for the renders ?
Day light models (updated)
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For an environment, i would prefer a linear response curve because all camera effects are a type of post processing.
The background behind my mind is, that it is easier to change a linear base image to many other good looking images, as from a post processed one.
As an example take a pure red cube in an environment. Render it, based on a linear responsed background, and all looking good.
You can now apply a response curve and the environment AND the red cube are changed correct.
Make the same on a good looking post processed environment. You will never get a good looking red cube.
Experiment in your favorite image editor to make the cube pure red, the environment looks poor...
face
The background behind my mind is, that it is easier to change a linear base image to many other good looking images, as from a post processed one.
As an example take a pure red cube in an environment. Render it, based on a linear responsed background, and all looking good.
You can now apply a response curve and the environment AND the red cube are changed correct.
Make the same on a good looking post processed environment. You will never get a good looking red cube.
Experiment in your favorite image editor to make the cube pure red, the environment looks poor...
face
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- Elvissuperstar007

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- gabrielefx

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+1pixelrush wrote:I voted for 5 but if you also support moonlight then we need 1 as well ie a light and a dark horizon.
@Karba
download Lumiom demo, it's a good inspiration to create daylight moonlight system.
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- theCreativeMind

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HI Guys,
5 great
4 great as well, i like the saturated colors...
hm...1 is like dessert
2 kinda smogie
All the best,
5 great
4 great as well, i like the saturated colors...
hm...1 is like dessert
2 kinda smogie
All the best,
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
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