yeah all right ?!bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
OctaneRender® for 3ds max® v1.03[Test]
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OctaneRender® for 3ds max®
I read another post earlier and set upbicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
but can be wrong of me
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OctaneRender® for 3ds max®
I just think your color will be more accurate if you check "Color Selector".Vanya wrote:yeah all right ?!bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
Thank you bicket so much better .. but I can not find the standard fstop+ISO. You do not know?bicket wrote:I just think your color will be more accurate if you check "Color Selector".Vanya wrote:yeah all right ?!bicket wrote: Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
I mean, the standard fstop+ISO, to see the true colors.
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OctaneRender® for 3ds max®
- wisemanxxx

- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
New sky model is better now. thank you.
But I guess you should put an option about octane sky saturation or something else. Especially in ao mode floors are too much bluish.
But I guess you should put an option about octane sky saturation or something else. Especially in ao mode floors are too much bluish.
Hi karba
i have an issue with this version: when i render an image sequence (animation) the first image is lighter than the others.
Could you have a look ?
i have an issue with this version: when i render an image sequence (animation) the first image is lighter than the others.
Could you have a look ?
BUG!!
Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!
Nildo
Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!
Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Yeah it seams like a bug. You can trick it with turning off and on the use map checkbox.nildoe wrote:BUG!!
Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!
Nildo
In environment settings dialogue. Im having the same proble if i go back and forth using octane daylight and Hdri.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Can you show some renders?nildoe wrote:BUG!!
Using HDRI to light a scene.. when i am changing a material (bitmap for example) the octane viewport starts rendering but imediately stop giving a much darker image..to resolve i have to close the window and reopen..even pressing reload button does not help!
Nildo
