Some sample:
Before:

After:

Darken really acts as a mask, it doesn't produce a darker result than would be correct.tomas_p wrote:The litle imprecision of both these technics ( masking and darken blending ) is the fact that in very noisy parts of renders ist the result a bit darker as the corect result.
Actually it does. Every of two pictures has random shift from what's "right" (noise) up and down. And darken takes only the lowest values. Easy to check - take two very noisy fast rendered images and compare to single enough sampled.tomas_p wrote: Darken really acts as a mask, it doesn't produce a darker result than would be correct.
I stand corrected, no need to try it out because what you say makes perfect sense.kivig wrote:Actually it does. Every of two pictures has random shift from what's "right" (noise) up and down. And darken takes only the lowest values. Easy to check - take two very noisy fast rendered images and compare to single enough sampled.
This I'm curious about as well.Btw anybody knows where do hot pixels come from?
Yes. It's not tested well yet though. There's some sort of instruction if you follow the link.Chris_TC wrote: Can the program you posted be used for animations?
what kind of problems ?tomas_p wrote:Exist a way how to remove darker parts from the result. You need not 2 renders but 4.
You need 4 renders wit other noise and each with 25 percents of desired number of samples (A, B, C, D). Make two couples (A, B) and (C, D). At each couple apply the masking proces and at these two results (AB_result and CD_result, now both without fireflies) apply the same proces, only the mask must be invert (you need remowe the darker pixels not the brighter).
The one problem of these methodes is how to make 2 or 4 renders with other noise without rayepsilion changing. As the rayepsilion changing can make problems.
thanks for the explanation, could you try by changing rrprob value (eg 0.1) rather than rayepsilon ? It works too but I don't know which one is better.tomas_p wrote:hi sam75
what kind of problems ?
Problems like this...
On picture below is a bottle with shaped label. The label si maped on tubus with bitmap controled transparency. If is rayepsilion 0,0000 it works good, if is 0,0001 the material unedr tubus has no samples on large area. Or if you have doublesided glass, you use hdri background and the rayepsilion is to higher, the view behind the glass is is wrong (scaled or shifted)