Forum rules Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
You could make your own.
The simplist one would be to use a small cube say 1-1.5 cm with normals pointing inwards and the front face removed.
Apply an emitter to rear face and matt black to the others. This is the setup we used in Indigo and it worked well. I guess you could make other flash geometry like rings etc if you wanted. Because the meshes are small I suppose Otoy could hard code them in the future however currently making use of instances you should be able to insert and position them as you want.
HTH
I would guess I would use the bloom - lens flares not so much, it should be used pretty moderately anyway, it's like when lens flare was introduced to photoshop and then everybody lens flared everything - gets old quick
And definitely white balance is the most useful..
The flash option - yeah it was promised a long time ago.. well, I don't even know if I would use it that much, not sure - I guess it could be hardcoded - a plane light emmiter behind the camera, with adjustable size and distance of the plane from camera - still I could see how it could speed up workflow when modelling a fresh object, and from there on there could be a two or three point light setup also embedded, or a soft box instead of a flash
Definetely a good move to do more work on post processing - some lower quality rendering engines pull of a lot more by using post processing inside their apps - like marmoset toolbag