Vray Vs Octane for Max

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Would like to see more comparisons between vray and octane,
Especially for more complex interior scenes...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

I guess the render times make sense. Vray isn't a physics based render right?

To bad Octane didn't beat that time >.< Ah well Octane is awesome for the price :P
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

vray render is sharper because the aa filter.

I think it's possible to implement a filter like Nik Sharpner Pro.

I already applied this filter in the Octane for Max render sample.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

If anyone is up for doing an apples to apples comparison with similar settings and sample times, and also posting sample scenes we can review and benchmark internally, please do so.
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

I just got Arion (forMax) licence - looking forward to do 1on1 with Octane for my own,
but I will post some findings if anyOne is interested in those =)

Vray WAS my favourite engine, so I might take into too..- scenes will folow along =)

Cheers.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote: No matter what's the rendering time but the automatic translation of vray materials that is wrong.
Material converter is desgined just to make conversion work easier. You have to tune it anyway. It can't be as smart as human.

Here is my attempt.

6 min on 1xGTX590 (even 2x580 are faster than 1x590)
PT 2000 samples, 6 maxdepth
Attachments
bread.jpg
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

And look at this crops.
Try to guess what is what.
Attachments
bread_2_c.jpg
bread_1_c.jpg
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

1st VRay, 2nd Octane.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

face wrote:1st VRay, 2nd Octane.

face
You knew! :lol:
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Octane has the better shadows ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Post Reply

Return to “M is for Metaverse Gallery”