Would like to see more comparisons between vray and octane,
Especially for more complex interior scenes...
Vray Vs Octane for Max
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
I guess the render times make sense. Vray isn't a physics based render right?
To bad Octane didn't beat that time >.< Ah well Octane is awesome for the price
To bad Octane didn't beat that time >.< Ah well Octane is awesome for the price

- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
vray render is sharper because the aa filter.
I think it's possible to implement a filter like Nik Sharpner Pro.
I already applied this filter in the Octane for Max render sample.
I think it's possible to implement a filter like Nik Sharpner Pro.
I already applied this filter in the Octane for Max render sample.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
If anyone is up for doing an apples to apples comparison with similar settings and sample times, and also posting sample scenes we can review and benchmark internally, please do so.
I just got Arion (forMax) licence - looking forward to do 1on1 with Octane for my own,
but I will post some findings if anyOne is interested in those =)
Vray WAS my favourite engine, so I might take into too..- scenes will folow along =)
Cheers.
but I will post some findings if anyOne is interested in those =)
Vray WAS my favourite engine, so I might take into too..- scenes will folow along =)
Cheers.
Material converter is desgined just to make conversion work easier. You have to tune it anyway. It can't be as smart as human.gabrielefx wrote: No matter what's the rendering time but the automatic translation of vray materials that is wrong.
Here is my attempt.
6 min on 1xGTX590 (even 2x580 are faster than 1x590)
PT 2000 samples, 6 maxdepth
1st VRay, 2nd Octane.
face
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Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Octane has the better shadows 
face

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578