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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Yes. Paul has been an integral part of our team for years and this kind of convergence in the LightStage pipeline is what we've all been working towards.
Would love to see these sample data sets as it would be extremely useful for comparison against artificially generated data sets.
SuperMicro X9DAI
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Dual EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
ASROCK Extreme 11
Intel 3970X OC'd 5.2 GHZ
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Tri EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
Dual Xeon E5-2670
64 GB DDR3-1600
Dual EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
ASROCK Extreme 11
Intel 3970X OC'd 5.2 GHZ
64 GB DDR3-2400
Tri EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Really cool stuff, can't wait to see what future renders will be like.
- icelaglace
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- Elvissuperstar007
- Posts: 2508
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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icelaglace wrote:Still no normal maps but just changed some stuff in the SSS material... will upload to liveDB later if people are interested.
will upload to liveDB later if people are interested ++++++++++++1
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
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in these areas should be more light SSS
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
- Posts: 2508
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are examples
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
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Interesting how you're comparing a HDRI lighting picture without any post corrections to Zbrush renders using PS to get pretty, I check zbrushcentral everyday so I know what they are.
First one is from HairFarm too, she's a woman, not the same skin at all. these should not be taken as reference to create a skin material at all, except if you wanna be close to Pixar/Dreamworks rendering.
SSS can be mostly visible using direct lighting, 3 point lighting does make it appear quite easily.
Though, Clay does not have a baby skin. He's not a foetus anymore too.
Some studios that can't set SSS properly just make the ears & the rest very red to see : See? We can do SSS.
I won't continue my SSS material until I have the normal map as I would spend tweaking values for nothing as it'll completely change.
Your opinion is still taken in count, of course. Thanks for the feedback but please don't compare things that are not related even if you want things to be improved.
First one is from HairFarm too, she's a woman, not the same skin at all. these should not be taken as reference to create a skin material at all, except if you wanna be close to Pixar/Dreamworks rendering.
SSS can be mostly visible using direct lighting, 3 point lighting does make it appear quite easily.
Though, Clay does not have a baby skin. He's not a foetus anymore too.
Some studios that can't set SSS properly just make the ears & the rest very red to see : See? We can do SSS.
I won't continue my SSS material until I have the normal map as I would spend tweaking values for nothing as it'll completely change.
Your opinion is still taken in count, of course. Thanks for the feedback but please don't compare things that are not related even if you want things to be improved.
http://icelaglace.com
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
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