BdB's not so simple interior with area lights

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
killbourne
Licensed Customer
Posts: 5
Joined: Thu Jun 03, 2010 8:07 pm

oooooo...... Im loving the result... cant wait for 2.3....
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

here's another test to test the new blackbody code, with a camera flash.
imo i made the flash quad a little too bit and toio much above the camera.
flasparisian.jpg
But ok, i'll stop posting area light renders until 2.3 is out, but i might post other images of new features which might use area lights.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
fadegboye
Licensed Customer
Posts: 16
Joined: Sun May 30, 2010 3:59 pm

I am well excited now.... going to upgrade GPU for 2.3!

Nice one Radiance...hope you are feeling better!

Femi
| Win 8 64bit | GTX 580/GTX 680 | i7 CPU 920 2 x Quad 2.67GHz | 12GB |
| Softimage 2012 SAP /2013 | OctaneRender StandAlone 1.10 | Zbrush 4R3 | CS4 Production Premium |
User avatar
Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Lol, no you dont have to stop posting renders ^^

Please post more renders ;) Its interesting to see.

Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Cool Radiance, it looks pretty promising and nice renders you have.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
Garrick
Licensed Customer
Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

the latest render is awesome, please keep them coming!
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
SurfingAlien
Licensed Customer
Posts: 355
Joined: Thu Jan 21, 2010 12:05 am
Location: Italy

Hey Radiance,
great renders as usual and great progress on the project
funny you posted a new version of older works of yours that have been two of the most inspirational CG images for me... let's see if you hit the mark on n.3 too :)

keep 'em coming!
A
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

:| :| :| :| :| :| :| :| :| :| please~~~add IES lights support~~~it's really important~~~
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I love it, as always you find a way to amaze us all!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
nickliang
Licensed Customer
Posts: 67
Joined: Mon May 31, 2010 2:11 am
Location: China-ZhongShan

Great work
Sorry, but I think you need to look to improve on the material model it? After improving the material calculation rules, I think it would be more realistic.

I do not want to contrast the engine, but I think ingido material model is the best, octane need to learn it.
Win XP 32 | i7-920 | GTX470 | 3GRAM
Post Reply

Return to “M is for Metaverse Gallery”