BdB's not so simple interior with area lights
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- killbourne
- Posts: 5
- Joined: Thu Jun 03, 2010 8:07 pm
oooooo...... Im loving the result... cant wait for 2.3....
here's another test to test the new blackbody code, with a camera flash.
imo i made the flash quad a little too bit and toio much above the camera.
But ok, i'll stop posting area light renders until 2.3 is out, but i might post other images of new features which might use area lights.
Radiance
imo i made the flash quad a little too bit and toio much above the camera.
But ok, i'll stop posting area light renders until 2.3 is out, but i might post other images of new features which might use area lights.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I am well excited now.... going to upgrade GPU for 2.3!
Nice one Radiance...hope you are feeling better!
Femi
Nice one Radiance...hope you are feeling better!
Femi
| Win 8 64bit | GTX 580/GTX 680 | i7 CPU 920 2 x Quad 2.67GHz | 12GB |
| Softimage 2012 SAP /2013 | OctaneRender StandAlone 1.10 | Zbrush 4R3 | CS4 Production Premium |
| Softimage 2012 SAP /2013 | OctaneRender StandAlone 1.10 | Zbrush 4R3 | CS4 Production Premium |
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
Hey Radiance,
great renders as usual and great progress on the project
funny you posted a new version of older works of yours that have been two of the most inspirational CG images for me... let's see if you hit the mark on n.3 too
keep 'em coming!
A
great renders as usual and great progress on the project
funny you posted a new version of older works of yours that have been two of the most inspirational CG images for me... let's see if you hit the mark on n.3 too

keep 'em coming!
A
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:










Great work
Sorry, but I think you need to look to improve on the material model it? After improving the material calculation rules, I think it would be more realistic.
I do not want to contrast the engine, but I think ingido material model is the best, octane need to learn it.
Sorry, but I think you need to look to improve on the material model it? After improving the material calculation rules, I think it would be more realistic.
I do not want to contrast the engine, but I think ingido material model is the best, octane need to learn it.
Win XP 32 | i7-920 | GTX470 | 3GRAM