OctaneRender® for Maya® beta 2.58k [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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Hatak
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In standalone when specular = 1, material look like a mirror. In maya, no (:
Attachments
SpecBug.png
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
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TBFX
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Hatak wrote:Hmm, yes it work. But sometimes need duplicate light, and change value of attribute. If is not a bug, may be do a checkbox when check duplicate input connection, when unchek not duplicate.
I agree, I think it's a bug. Was just letting JimStar know what I'd discovered and providing a workaround in the mean time. :)

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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Slimshader
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Joss wrote:
And I already asked somewhere: is it needed in some usecases for Maya artists to have that gamma correction before loading to engine or not?
I think yes, since most of the textures is sRGB-encoded, except cases when people takes special care for that matter. Even if you going to support just the textures with "gamma 1.0" and "gamma 2.2" it would be already awesome.
Hey! :)
Looks like they developed a gamma correction node for octane in the latest release candidate:

"Post OctaneRender™ 1.025 beta2.59 test release

New features since beta 2.58

Color correction: applies a levels and gamma correction to the input texture...."
Attachments
color correction.jpg
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ZLOy
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When I use large Image Texture (4k) JPG format in output window maya a lot of error messages:
ERROR, D:/Path/File_name.jpg: programming error; please fix
Sorry for my poor English
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JimStar
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ZLOy wrote:When I use large Image Texture (4k) JPG format in output window maya a lot of error messages:
ERROR, D:/Path/File_name.jpg: programming error; please fix
I need more detailed info about what you do when you get this message, and the message itself copied exactly how it is. The content of Maya console window will be very helpful to catch the reason of it (with "Verbose mode" enabled in Octane render settings) - you may just post the screenshot if the console has not many messages...
RickToxik
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Location: Canada

JimStar I've just bought a new GTX 570 and updated my quadro fx 3800 drivers to the newest. At first glance, it is far more stable with my updated drivers, and I think I have no crashes for the moment, using only the GTX 570 for the CUDA computing.

I am sorry that I've told you it was crashing without updating my drivers, it is just that I needed those drivers for Avid Media Composer. Now screw Avid I am too happy to see it fly, fly, fly with this setup!

Sorry and cheers, keep up the good work. I absolutely love Octane in maya.
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JimStar
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RickToxik wrote:JimStar I've just bought a new GTX 570 and updated my quadro fx 3800 drivers to the newest. At first glance, it is far more stable with my updated drivers, and I think I have no crashes for the moment, using only the GTX 570 for the CUDA computing.

I am sorry that I've told you it was crashing without updating my drivers, it is just that I needed those drivers for Avid Media Composer. Now screw Avid I am too happy to see it fly, fly, fly with this setup!

Sorry and cheers, keep up the good work. I absolutely love Octane in maya.
Thanks.;)
Anyway I've found one more bug that may be the reason of your crashes... Will be released in some minutes...
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JimStar
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Next version HERE.
renmaxhb
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HI,
I found a big problem,scence can be Ipr or bacthrender if materials has none texture, but scence can not bacthrender and can be Ipr if materials has any textures.

Oh MG,I tried many times ,it is always like this.I have a imperative rendering ,please help me!!

I send the scence to you.
renmaxhb
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scence
Attachments
test.rar
(998.13 KiB) Downloaded 279 times
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