
I'll look at it later, now F1 starts...

But random parameters for Z rotation and scale are needed to be used for grass. Your grass is completely uniform.ROUBAL wrote:Sorry for the useless work. Most probably it was due to a random parameter enabled in the geometry panel of Blender. Thanks again !
No, only object visualization works. To transfer a group into Octane you would need a scatter node (.cvs file) for each element in the group. This is not a problem. The question is how to get the info which object from the group a particular particle uses as visualization. There is no access for this info in the particle API. I've posted a question in the blender artists forum, but as of now I got no answers. You'll have to use a different PS for each object.kavorka wrote:I have a scene that uses group instances. I have tried exporting using the directions, but no .cvs files gets created. Does it work with group instances?
If you rotate or scale the visualization object in Blender, you have to re-export it's mesh, to look correct in Octane. I'll post an update that writes .obj automatically each time you export transforms.steveps3 wrote:When I just tried it I had to add a Y rotation of -90 degrees to me instanced object in order to get the Octane scene to look the same as blender. Something I am doing wrong?