Октан сам по себе не поддерживает клиппинг, я тут бессилен.Elvissuperstar007 wrote:клипинг камеры работает в 3д мах версии октана? я вообще не понимаю как без него рендерить интерьеры ! не везде же хоромы )
OctaneRender® for 3ds max® v1.0 beta 2.58f[obsolete]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
I have two gtx 580 

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
(Propuin: no that one was from the last years contest - we didn't even get through the first round with that one, the one with the second place award is a bunch of modular cubes in a composition, go figure
)
there is still some viewport navigation lag in max 2013 version when all cores active - working in directmode with small number of polys and still seems slower than when working in 2012 / that's with all 4 gpus running..
just a thought occured, I would like to open up the image in photoshop or something else instead of just going to the max frame so I found this script
http://www.scriptspot.com/3ds-max/scrip ... er?page=16
either I don't know how to set it up or it isn't working in max2013 or with octane..
could you implement an "open with" button so we could open it in photoshop?

there is still some viewport navigation lag in max 2013 version when all cores active - working in directmode with small number of polys and still seems slower than when working in 2012 / that's with all 4 gpus running..
just a thought occured, I would like to open up the image in photoshop or something else instead of just going to the max frame so I found this script
http://www.scriptspot.com/3ds-max/scrip ... er?page=16
either I don't know how to set it up or it isn't working in max2013 or with octane..
could you implement an "open with" button so we could open it in photoshop?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@Karba
thank you for having increased the fb resolution limit.
Now I can render directly within the Octane fb at 4000x3000 and adjust exposure, gamma, etc.
This is the best Octane for Max release.
thank you for having increased the fb resolution limit.
Now I can render directly within the Octane fb at 4000x3000 and adjust exposure, gamma, etc.
This is the best Octane for Max release.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I did it 3 or 4 version again.gabrielefx wrote:@Karba
thank you for having increased the fb resolution limit.
Now I can render directly within the Octane fb at 4000x3000 and adjust exposure, gamma, etc.
This is the best Octane for Max release.
Just forgot to mention it.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Karba wrote:Did previous version 2.58e work?paoloverona wrote:I have two gtx 580
yes kraba, the previous version worked fine
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
VFB+ > Extension to the 3dsmax Frame Buffer
http://www.scriptspot.com/3ds-max/scrip ... ame-buffer
cool script enables to open in photoshop (and other stuff) directly from framebuffer via render button
- doesn't work with octane apparently just does a blank render - now I have to uninstal it I guess, it would be cool if it worked with that
really nice tool..
..
edit> sort of works
a quick workaround, when rendering via render button there's a toggle VFB+ button, and you copy from the standard and paste to vfb+ button to work it..
so if someone wants to load directly from frame buffer to PS, here's that scripts that sort of works OK, doesn't pass through the alpha channel information though..
http://www.scriptspot.com/3ds-max/scrip ... ame-buffer
cool script enables to open in photoshop (and other stuff) directly from framebuffer via render button
- doesn't work with octane apparently just does a blank render - now I have to uninstal it I guess, it would be cool if it worked with that
really nice tool..
..
edit> sort of works
a quick workaround, when rendering via render button there's a toggle VFB+ button, and you copy from the standard and paste to vfb+ button to work it..
so if someone wants to load directly from frame buffer to PS, here's that scripts that sort of works OK, doesn't pass through the alpha channel information though..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Karba wrote:
Did you run standalone render in parallel?
no, i use only the Max plugin, As soon as I have time I'll make some tests with different video card drivers (so strange that is only a my bug)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58