just use a specular material with an index of 1.333tonno wrote:hello, I tried again ... better? I took glossideph up to 10, how do I remove the flikering? the water look better now ??? thanks for the amazing support!!!!!![]()
switch to pathtracing and use this technique: http://www.refractivesoftware.com/forum ... f=21&t=878
Radiance
PS: and as amplitude said, a bit more exposure, the image is very dark.