swimmig pool

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

tonno wrote:hello, I tried again ... better? I took glossideph up to 10, how do I remove the flikering? the water look better now ??? thanks for the amazing support!!!!! :o :o
just use a specular material with an index of 1.333
switch to pathtracing and use this technique: http://www.refractivesoftware.com/forum ... f=21&t=878

Radiance

PS: and as amplitude said, a bit more exposure, the image is very dark.
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
dadou351
Licensed Customer
Posts: 92
Joined: Tue Jul 13, 2010 7:43 am

Hello,
I try to create a transparent texture but I don't konw how to take this. How do you do to obtain this transparent 100 % render with reflection ?

thanks
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