I can make a pretty nice and convincing wood material with mix, scale and turbulence in a network, fully procedural.
I might show a screenshot / procedure tomorrow, but i invite people to try it themselves while playing.
the trick is using the float3 scale node on the turbulence node, and using a few hierarchies of them with mix and scale nodes.
Radiance
Octane Render 1.022 beta2.2 RC2 available [obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
hi,
well the update is way slower than the beta 2.1. i have tested it. as sheepfactory mentioned the daylight isnt realtime anymore. the mix texture doesnt work here or i do something wrong.
i can easily crash this version: open the tree in the nodeeditor, loading a mesh, click on the meshnode to see the obj, delete the meshnode, load a new mesh, click on the meshnode (you should see the new obj but not in this version!!), change color....crash. works fine in 2.1
system:
Win 7 64bit
amd 940 4x 3.0
4gig RAM
Gtx260 newest driver
well the update is way slower than the beta 2.1. i have tested it. as sheepfactory mentioned the daylight isnt realtime anymore. the mix texture doesnt work here or i do something wrong.
i can easily crash this version: open the tree in the nodeeditor, loading a mesh, click on the meshnode to see the obj, delete the meshnode, load a new mesh, click on the meshnode (you should see the new obj but not in this version!!), change color....crash. works fine in 2.1
system:
Win 7 64bit
amd 940 4x 3.0
4gig RAM
Gtx260 newest driver
so Terrence had me test something to get dual cards working on the Mac and it works, sort of. Launching octane from the terminal with these options:
works but only manages to load meshes and draw the active scene (it says both GPUs are being used and both show up as active in the Device Manager) but the problems start when you try and load a scene you save out. It just crashes. Same goes for when you try and make a new scene.
Code: Select all
octane -g 0 -g 1
Weird - I don't have any problems with realtime sun / sky. Works the same for me.n.drew wrote:hi,
well the update is way slower than the beta 2.1. i have tested it. as sheepfactory mentioned the daylight isnt realtime anymore. the mix texture doesnt work here or i do something wrong.
there seems to be a bug in the cuda 3.0 toolkit for mac in that it reports 3 cards, 2 real and one bogus one, which is used by default.cgbeige wrote:so Terrence had me test something to get dual cards working on the Mac and it works, sort of. Launching octane from the terminal with these options:works but only manages to load meshes and draw the active scene (it says both GPUs are being used and both show up as active in the Device Manager) but the problems start when you try and load a scene you save out. It just crashes. Same goes for when you try and make a new scene.Code: Select all
octane -g 0 -g 1
after loading a new scene, the device manager resets itself, to the bogus card.
we'll have to contact nvidia about this.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
benchmark scene loaded octane_benchamrk.obj and just turned on the physical sky and pathtracing:
260 gtx: 1.55 Msamples/sec
480 gtc: 3.7
260 + 480 gtx: 4.33
seems ok..
crashes on some .obj files that worked before...
260 gtx: 1.55 Msamples/sec
480 gtc: 3.7
260 + 480 gtx: 4.33
seems ok..
crashes on some .obj files that worked before...
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
you do sleep, right guys? It's important to get your beauty sleep, otherwise you might start seeing the world in 0s and 1s and think yourself as Neo..... and who the fuck would want to walk around with THAT face!!!!
Thanks, as always, I'll start testing asap!
PS: I thought we would be having a different render instead of the leika, althou I do love that one, how about a different shot of the same leika, it makes a lot easier to know in which version I'm working atm. (I know is a silly question, but just the same....)
Thanks, as always, I'll start testing asap!
PS: I thought we would be having a different render instead of the leika, althou I do love that one, how about a different shot of the same leika, it makes a lot easier to know in which version I'm working atm. (I know is a silly question, but just the same....)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB