compositing and alpha pass in beta 2.2

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liquid orange
Licensed Customer
Posts: 54
Joined: Sat Dec 11, 2010 11:43 pm

How did you handle it with the shadows? I mean how do you get your ground as aplha but with visible shadows. I thought this can't be done in Octane yet.
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

well the occlusion pass aka clay render added the shadows, if you feel like you need more, just leave on top the mix (beauty+occlusion+alpha) in the middle you add again the occlusion to control de shadows adding it as "darker color" and on the lower layer the base photo.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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