Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

This time I didn't check the GPU swith,
however, it still doesn't work.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

can u dl the new ver?

ill upload video later today, if u still have the probl
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Hey Bazuka,
Still doesn't work for me...did you try on Win 7 64bit with your script yet?
cheers,
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

2009 x64 win7 works great even better than xp x64 :)

maya 2011 works on 1st try ;)

i can only offer u my live help, via teamviewer...
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

oh great! developping a plugin is a very good news
and begining of problems to making it works :lol:
Same issue than vanlicht : It exports obj+mlt but no ocs file
Couldn't find match for argument Argument: C:\Users\Hal\Desktop\madal01.ocs
Other; when I use project path with space (E:\Mes documents\maya\projects\octaneRender\octane\) it returns :
Couldn't find match for argument Argument: E:\Mes
Seems it can't read that sort of name. :?:

Third; I have to create camera before run the script; otherwise camera name is not in active cam combo box
Last; Octane crashes when I try with beta22_RC1_win_x64 (not installation version)

And I work with maya 2011 x64
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

gzavye wrote:oh great! developping a plugin is a very good news
and begining of problems to making it works :lol:
Same issue than vanlicht : It exports obj+mlt but no ocs file
Couldn't find match for argument Argument: C:\Users\Hal\Desktop\madal01.ocs
Other; when I use project path with space (E:\Mes documents\maya\projects\octaneRender\octane\) it returns :
Couldn't find match for argument Argument: E:\Mes
Seems it can't read that sort of name. :?:

Third; I have to create camera before run the script; otherwise camera name is not in active cam combo box
Last; Octane crashes when I try with beta22_RC1_win_x64 (not installation version)

And I work with maya 2011 x64
A little help with the spaces. Put " at the begin and the end of the path.

The ocs file aren´t created by the script. Octane create it when you hit the render butten the first time in a new project.
With that you have the chance to set materials or other things in Octane and save the scene.
Every time you hit the button again, after the first one, will load the saved scene.

When nothing happens, when you hit the render button, it could be possible, that the path to the octane binary have also spaces...

I think the script has no event to check, if a new light or camera is present.
Maybe helps to close and open the script or to deactivate/activate the camera/light option.

I´m sure, the scripter can say more about it.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

btw. yes u must 1st create camera and then run the script (in next rls ill make and update when u create camera)

p.s. found the probl, its the spaces in the project path, fixing now...

@face u were right, but i never use the spaces in the names of the dirs, thats why i didnt have any probl....
Last edited by bazuka on Sat May 15, 2010 5:09 pm, edited 1 time in total.
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

Script updated ;)

let me know do u have now probl
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
cgbeige
Licensed Customer
Posts: 127
Joined: Sun Apr 04, 2010 5:30 pm

still doesn't work on OS X.

10-05-15 2:16:30 PM [0x0-0x130130].com.autodesk.Maya.2011[2185] sh: start: command not found

it's still sending "start" as the command to OS X and Linux.
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i forgot about u my friend,

im making a custom one for u ;) for testing...

let me know if that works, so i can implement into script ;)
Attachments
maya2octane_linux.zip
Linux/Osx test ver
(5.92 KiB) Downloaded 263 times
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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