This time I didn't check the GPU swith,
however, it still doesn't work.
Beta 2.2 RC1: Maya exporter plugin (unofficial)
Moderator: JimStar
oh great! developping a plugin is a very good news
and begining of problems to making it works
Same issue than vanlicht : It exports obj+mlt but no ocs file
Third; I have to create camera before run the script; otherwise camera name is not in active cam combo box
Last; Octane crashes when I try with beta22_RC1_win_x64 (not installation version)
And I work with maya 2011 x64
and begining of problems to making it works

Same issue than vanlicht : It exports obj+mlt but no ocs file
Other; when I use project path with space (E:\Mes documents\maya\projects\octaneRender\octane\) it returns :Couldn't find match for argument Argument: C:\Users\Hal\Desktop\madal01.ocs
Seems it can't read that sort of name.Couldn't find match for argument Argument: E:\Mes

Third; I have to create camera before run the script; otherwise camera name is not in active cam combo box
Last; Octane crashes when I try with beta22_RC1_win_x64 (not installation version)
And I work with maya 2011 x64
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
A little help with the spaces. Put " at the begin and the end of the path.gzavye wrote:oh great! developping a plugin is a very good news
and begining of problems to making it works![]()
Same issue than vanlicht : It exports obj+mlt but no ocs fileOther; when I use project path with space (E:\Mes documents\maya\projects\octaneRender\octane\) it returns :Couldn't find match for argument Argument: C:\Users\Hal\Desktop\madal01.ocsSeems it can't read that sort of name.Couldn't find match for argument Argument: E:\Mes![]()
Third; I have to create camera before run the script; otherwise camera name is not in active cam combo box
Last; Octane crashes when I try with beta22_RC1_win_x64 (not installation version)
And I work with maya 2011 x64
The ocs file aren´t created by the script. Octane create it when you hit the render butten the first time in a new project.
With that you have the chance to set materials or other things in Octane and save the scene.
Every time you hit the button again, after the first one, will load the saved scene.
When nothing happens, when you hit the render button, it could be possible, that the path to the octane binary have also spaces...
I think the script has no event to check, if a new light or camera is present.
Maybe helps to close and open the script or to deactivate/activate the camera/light option.
I´m sure, the scripter can say more about it.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
btw. yes u must 1st create camera and then run the script (in next rls ill make and update when u create camera)
p.s. found the probl, its the spaces in the project path, fixing now...
@face u were right, but i never use the spaces in the names of the dirs, thats why i didnt have any probl....
p.s. found the probl, its the spaces in the project path, fixing now...
@face u were right, but i never use the spaces in the names of the dirs, thats why i didnt have any probl....
Last edited by bazuka on Sat May 15, 2010 5:09 pm, edited 1 time in total.
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
i forgot about u my friend,
im making a custom one for u
for testing...
let me know if that works, so i can implement into script
im making a custom one for u

let me know if that works, so i can implement into script

- Attachments
-
- maya2octane_linux.zip
- Linux/Osx test ver
- (5.92 KiB) Downloaded 263 times
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460