Octane Render 1.022 beta2.2 RC1 available [obsolete]

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

afecelis wrote:Thanks for this new beta Radiance. I'm having 2 issues:
1. I'm getting these weird vertical lines that don't show up in beta 2.1:
Image
2.After loading a scene, when I close the program it hangs and freezes and after a while it just shows up the "send error" message.

:D
Hey,

regarding the lines, if you switch between path tracing and directlighting kernels a few times, does it go away ?
or add a material, click on it to show the material ball, then click on your meshnode again, it should go away after some switching...

i'm investigating this...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

cekuhnen wrote:Rhino Materials are not imported.
Blender imports the 3d mesh with the material colors assigned.

Upon quitting the software it takes quite a long time for it
to actually shut down, roughly 20 seconds.

Claas
is this on mac os X ?
can you check if the OBJ file references the MTL file properly ?
eg if you open the obj file in a text editor, see in the first few lines,
it references the mtl file.

it should have no path, the mtl file should be in the same directory, and can't have spaces in the name.

example:

OK: mtllib myfile.mtl
not OK: mtllib c:\somewhere\myfile.mtl
not OK: mtllib my file.mtl

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

steevan11 wrote:it crash with my gt220 when changing the transparency in specular material
does it always do this ?
what OS do you have ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Whichway wrote:So far, so good on big machine.

Benchmark scene, load and go: (DirectLighting Kernel)

1.021 - 1 GPU: 5.7 Ms/sec
1.022 - 1 GPU: 4.9 Ms/sec
1.022 - 2 GPU: 9.0 Ms/sec

Benchmark scene, load and go: (PathTracing Kernel)

1.021 - 1 GPU: 1.13 Ms/sec
1.022 - 1 GPU: 1.07 Ms/sec
1.022 - 2 GPU: 2.00 Ms/sec

Whichway
can you tell me which GPU types these are ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Faizol
Licensed Customer
Posts: 88
Joined: Wed Jan 20, 2010 10:46 am

Hi,

on Linux, tried to get command line flags by running ./octane --help, Octane went straight to the UI without displaying the available flags. Is it possible to post the available command line flags here?

Thanks.

Regards,
Faizol
Fedora 17 | 16 GB RAM | Quadro 4000 | driver = nvidia 304.xx & CUDA 4.0
livuxman
Licensed Customer
Posts: 118
Joined: Thu Jan 28, 2010 5:58 pm
Location: Valencia

Problem with normals.
In the previous version worked correctly, but now, when load a obj exported from blender, if I have enabled <useSuppliedVertexNormals>, objects with smooth option enabled appear black.
Disabled works well.

I have also seen that when you import a obj soon as you open octane, it occurs to me the stripes like afecelis snapshot, although after change from the initial direct ligth to pathtracing is fixed.
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Faizol wrote:Hi,

on Linux, tried to get command line flags by running ./octane --help, Octane went straight to the UI without displaying the available flags. Is it possible to post the available command line flags here?

Thanks.

Regards,
Faizol
works fine here... ?!

Code: Select all


USAGE: 

   dummy program name  [-m <string>] [-r <filename>] [-l <filename>] [-n
                       <filename>] [--imager-exposure <float>]
                       [--daylight-sundir-z <float>] [--daylight-sundir-y
                       <float>] [--daylight-sundir-x <float>]
                       [--cam-aperture <float>] [--cam-focaldepth <float>]
                       [--cam-fov <float>] [--cam-motion-up-z <float>]
                       [--cam-motion-up-y <float>] [--cam-motion-up-x
                       <float>] [--cam-motion-target-z <float>]
                       [--cam-motion-target-y <float>]
                       [--cam-motion-target-x <float>] [--cam-motion-pos-z
                       <float>] [--cam-motion-pos-y <float>]
                       [--cam-motion-pos-x <float>] [--cam-up-z <float>]
                       [--cam-up-y <float>] [--cam-up-x <float>]
                       [--cam-target-z <float>] [--cam-target-y <float>]
                       [--cam-target-x <float>] [--cam-pos-z <float>]
                       [--cam-pos-y <float>] [--cam-pos-x <float>] [-q] [-g
                       <int>] ...  [-s <int>] [-o <filename>]
                       [--film-height <int>] [--film-width <int>] [-e] [--]
                       [--version] [-h] <filename>


Where: 

   -m <string>,  --mesh-node <string>
     Name of meshnode to render

   -r <filename>,  --relink-meshnode <filename>
     Name of OBJ mesh file to relink rendered meshnoded with

   -l <filename>,  --link-meshnode <filename>
     Name of OBJ mesh file to link after startup

   -n <filename>,  --new <filename>
     Create a new OCS project file from given command line arguments

   --imager-exposure <float>
     Imager Exposure Amount

   --daylight-sundir-z <float>
     Daylight Sun Direction Vector Z Component

   --daylight-sundir-y <float>
     Daylight Sun Direction Vector Y Component

   --daylight-sundir-x <float>
     Daylight Sun Direction Vector X Component

   --cam-aperture <float>
     Camera Aperture Radius

   --cam-focaldepth <float>
     Camera Focal Depth

   --cam-fov <float>
     Camera FOV (degrees)

   --cam-motion-up-z <float>
     Camera Up Motion 2nd Vector Z Component

   --cam-motion-up-y <float>
     Camera Up Motion 2nd Vector Y Component

   --cam-motion-up-x <float>
     Camera Up Motion 2nd Vector X Component

   --cam-motion-target-z <float>
     Camera Target Motion 2nd Position Z Component

   --cam-motion-target-y <float>
     Camera Target Motion 2nd Position Y Component

   --cam-motion-target-x <float>
     Camera Target Motion 2nd Position X Component

   --cam-motion-pos-z <float>
     Camera Motion 2nd Position Z Component

   --cam-motion-pos-y <float>
     Camera Motion 2nd Position Y Component

   --cam-motion-pos-x <float>
     Camera Motion 2nd Position X Component

   --cam-up-z <float>
     Camera Up Vector Z Component

   --cam-up-y <float>
     Camera Up Vector Y Component

   --cam-up-x <float>
     Camera Up Vector X Component

   --cam-target-z <float>
     Camera Target Position Z Component

   --cam-target-y <float>
     Camera Target Position Y Component

   --cam-target-x <float>
     Camera Target Position X Component

   --cam-pos-z <float>
     Camera Position Z Component

   --cam-pos-y <float>
     Camera Position Y Component

   --cam-pos-x <float>
     Camera Position X Component

   -q,  --quiet
     Start Application without splash and minimized window

   -g <int>,  --gpu <int>  (accepted multiple times)
     add GPU device to use for rendering (0 = first)

   -s <int>,  --samples <int>
     Maximum number of samples per pixel (maxsamples)

   -o <filename>,  --output-png <filename>
     Output PNG imagefile when maxsamples is reached

   --film-height <int>
     Film height

   --film-width <int>
     Film width

   -e,  --exit
     Close the application when rendering is done

   --,  --ignore_rest
     Ignores the rest of the labeled arguments following this flag.

   --version
     Displays version information and exits.

   -h,  --help
     Displays usage information and exits.

   <filename>
     .OCS Project scene file
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
cgbeige
Licensed Customer
Posts: 127
Joined: Sun Apr 04, 2010 5:30 pm

radiance wrote:
cgbeige wrote:doesn't launch with dual GTX 285 in Mac Pro. ...
Does it work with one card ?
Can you try a couple of times ? maybe it's intermittent ?

maybe try with the first card only, see if it works,
try with the 2nd card only, see if it works,
and try a few times with both, maybe on a simple scene for a start.

we don't have a multi-gpu mac pro in the office yet to test...

Radiance
Well it launched fine with the GTX 285 and Radeon 4870 card (displays on Radeon and GPU CUDA on GTX 285) - it was only when I put two GTX 285s in the machine that it crashes. Tried multiple times - nothing.

As for the add material - this is what I mean: most renderers that have blend materials, like V-Ray and Maxwell, have an ADD option so that the output from one material is added to the output from the other, instead of having some blended combination to make up 100% opacity. This means that you can have a Lambertian base material but the specularity of a wet phong (with no diffuse contribution) added on top to look like water or a topcoat of varnish on top of wood or a clay pot. It's not possible to do this effect without the add option.
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

livuxman wrote:Problem with normals.
In the previous version worked correctly, but now, when load a obj exported from blender, if I have enabled <useSuppliedVertexNormals>, objects with smooth option enabled appear black.
Disabled works well.

I have also seen that when you import a obj soon as you open octane, it occurs to me the stripes like afecelis snapshot, although after change from the initial direct ligth to pathtracing is fixed.
ok, noted, i will investigate.

it's best to enable exporting of normals in blender with the HQ option too.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi, "1. I'm getting these weird vertical lines that don't show up in beta 2.1:"
I get this error only with direct light.

2. I get black textures even with the chess scene but i think it is the obj file.
The space ships working well even with smooth enabled

Mib
Attachments
chess_black.png
Last edited by mib2berlin on Thu May 13, 2010 8:35 pm, edited 1 time in total.
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