Object Smoothing

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Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

I have not been freezing the model. Thank's for the help you guys I'll try freezing and re-export!
p3d
Posts: 9
Joined: Sat Apr 16, 2011 12:39 am

This is exactly what I was trying to say in the last posts... the problem is that you are using a subdivision effect rather than a "baked/collapsed" mesh - there is absolutely no way that it is possible that octane (or anything else) would "unsmooth" a mesh that was properly baked into a high poly subdivided surface...

Another way you can get around this if it still doesn't work is export everything using OBJ but not to octane, then reimport those meshes into the scene replacing the original low poly wheels - THEN export all at once.
Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
Attachments
Textures bad.PNG
gristle
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Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
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UV map issues?

Not really sure.
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Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

Anyone know of a possible solution?
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Jaberwocky
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Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.

Hope that helps.
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Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

Jaberwocky wrote:
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.

Hope that helps.
I've checked the normals they're all facing one direction. I've even remade the UV textures for parts of the model but I'm still getting spots...the spots were in different places this time on the remade UV maps.
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Jaberwocky
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Manveer Dhillon wrote:
Jaberwocky wrote:
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
maybe check the normals in lightwave for a starters and make sure they are all facing outwards.Missing map spots are a sure sign that some of the mesh normals are pointing inwards.Then try freezing and export again.After that if you are still getting problems then ensure that the UV mapping in Lightwave is correct.Maybe retry assigning new coordinates to bits of the mesh that are having problems.

Hope that helps.
I've checked the normals they're all facing one direction. I've even remade the UV textures for parts of the model but I'm still getting spots...the spots were in different places this time on the remade UV maps.
That's odd.!
Sorry , that's me out of ideas.Perhaps someone else can help.
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GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
I'm not sure I understand the issue. What area looks bad to you? Can you provide a render from Lightwave that shows how it should look.

The only suggest that I could make at this time would be to check that you don't have duplicate vertices.
Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

GeoPappas wrote:
Manveer Dhillon wrote:Thanks for your help guys! Freezing worked and I got an amazing model in Octane Render for the 1st time! However now I have problems with my textures. As you can see by the image they're all distorted and even missing in some spots. They're all .tga files, which is best for rendering inside Lightwave. Could the .tga file be the culprit of this mess?
I'm not sure I understand the issue. What area looks bad to you? Can you provide a render from Lightwave that shows how it should look.

The only suggest that I could make at this time would be to check that you don't have duplicate vertices.
Some textures go missing and there are strange spots on the car. The image attached shows all the strange spots/missing textures in the "Octane" render compared the the "Lightwave" render. I've redone the UV's on the same model but I'm still getting these strange spots.
Attachments
Lightwave Ferrari 248 F1.jpg
Octane Ferrari 248 F1.png
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