OctaneRender® 1.025 beta2.57 release [obsolete]

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liquid orange
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Great :) Today is my 30th Birthday. Thank you for this present guys :D
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t_3
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liquid orange wrote:Great :) Today is my 30th Birthday. Thank you for this present guys :D
congrats :D
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pixelrush
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Thanks for the new beta guys.
Octane is coming along very well ;)
Really looking forward to seeing 2.58. :mrgreen: :geek:

Edit: z depth > its a bit inconvenient to have to go to camera/exposure to change the reference depth. could there not be a <-Z-> slider in the deep channel kernel panel instead? perhaps with scale of distance away from camera plane...
also if you then want to jump back to usual rendering the exposure setting is off now...dunno just thinking about the practicality of it :)

Edit2: preferences/default/colour picker setting doesnt seem to be saved with 'save as default'.
Probably should be done differently - title = 'Material colour picker' rather than 'Save' and options be a drop down box for 'Colour space' = 'Linear' or 'sRGB' rather than a tick box. :)

yeah I know I'm being a pain :mrgreen:
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Hatak
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Pass is very cool. But for full happy need specular and diffuse (:
My english is bad. Sorry D:
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kivig
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Um, some sort of layers. Great news!
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radiance
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Hatak wrote:Pass is very cool. But for full happy need specular and diffuse (:
This is not practical with unbiased render engines, and is not needed, provided you update your workflow...
I have had contact with quite a few small to medium studios who are using unbiased rendering with new workflows which depend on making the materials physically correct in the first place, so post production mixing of specular, diffuse, glossy, etc... Is not required anymore.

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mbetke
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Mixing all the passes again would make unbiased rendering obsolete...I think is the good thing that you can do it physically correct now. :)
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evo
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wonderfull.
By the way...zdepth pass seems produce a lot of white noise like fireflyes...and i've also a question.
Zdepth pass is affected bye the value of normal focus effect of the camera...but normally i use that pass to make the same effect...i guess that i need to set to 0 the aperture value in thin camera node...right?
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MaTtY631990
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Enable the alphachannel option to eliminate those fireflies.
ribrahomedesign
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hi octane team.
with the new release i have lots of crashes , seems to be less stable then preview versions.
everytime i change from a high resolution to a lower resolution octane crashes
everytime i switch one gpu on or off octane crashes
often when i save a scene to exit octane with a high resolution octane crashes . ??

by the way , a dumm question what is the deep channel kernel good for ?
thanks
Rico
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