animation / batch scripting support syntax for tinkerers

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radiance
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note that i corrected a small typo, it's not '--output_png' in the examples, but it has to be '--output-png'.

Radiance
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andrian
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[gk] wrote:I have made a native windows command line script that puts your flag line into a loop and goes through a stack of numbered obj files and saves them to png - automaticly.
basicly, write 2 words and sit back and enjoy watching your animation render out ( not bad eh? ;) )
It should work very well with the automated 3dsmax script I pasted here some time ago.

Should I paste it and explain?
maybe later on when beta 2.1 comes out, but yes please with a cherry on top :)
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andrian
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radiance wrote:
we're working on a blender script.

Radiance
Hmm blender, what the hell is blender? :lol: :D ( joke )
Don't forget 3DSMAX, Maya, XSI.
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understand
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ohh i know how to write .bat files. Anyway was just jokes!
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radiance
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there's also another animation related suprise coming in 2.1, one that does'nt involve any command line, flags, scripting or any other complex things. ;)

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Chris
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Sounds lovely for us "non" scripting people^^

Looking forward to it ;)
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Proupin
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radiance wrote:there's also another animation related suprise coming in 2.1, one that does'nt involve any command line, flags, scripting or any other complex things. ;)

Radiance
turntable? 8-)
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understand
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booo non scripting people
*laughs from scripting throne*
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Chris
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:lol:
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understand
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augh i am confuse. not sure how to make windows batch render seperate .ocs files. is there a flag for like, after finish rendering X samples, then open new ocs and render that one into a different png file and etc?
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