note that i corrected a small typo, it's not '--output_png' in the examples, but it has to be '--output-png'.
Radiance
animation / batch scripting support syntax for tinkerers
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
maybe later on when beta 2.1 comes out, but yes please with a cherry on top[gk] wrote:I have made a native windows command line script that puts your flag line into a loop and goes through a stack of numbered obj files and saves them to png - automaticly.
basicly, write 2 words and sit back and enjoy watching your animation render out ( not bad eh?)
It should work very well with the automated 3dsmax script I pasted here some time ago.
Should I paste it and explain?

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Hmm blender, what the hell is blender?radiance wrote:
we're working on a blender script.
Radiance


Don't forget 3DSMAX, Maya, XSI.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- understand
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ohh i know how to write .bat files. Anyway was just jokes!
Win 8.0 64-bit | Gainward 460 GTX 2048mb (driver: latest) | Phenom 965 3.4ghz 140w | 12GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
turntable?radiance wrote:there's also another animation related suprise coming in 2.1, one that does'nt involve any command line, flags, scripting or any other complex things.
Radiance

Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
- understand
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- Location: berlin
booo non scripting people
*laughs from scripting throne*
*laughs from scripting throne*
Win 8.0 64-bit | Gainward 460 GTX 2048mb (driver: latest) | Phenom 965 3.4ghz 140w | 12GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
- understand
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- Location: berlin
augh i am confuse. not sure how to make windows batch render seperate .ocs files. is there a flag for like, after finish rendering X samples, then open new ocs and render that one into a different png file and etc?
Win 8.0 64-bit | Gainward 460 GTX 2048mb (driver: latest) | Phenom 965 3.4ghz 140w | 12GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB