
MLT working - 9000 series or higher only
- understand
- Posts: 177
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nice! ..ill be back then 

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- pedrofelipe
- Posts: 157
- Joined: Mon Jan 18, 2010 2:06 pm
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Radiance,
Any change to squeeze in 'architectural glass' ?
Any change to squeeze in 'architectural glass' ?
What exactly do you mean by that?radiance wrote:btw,
the new MLT algorithm won't be MLT Radiance
It will be a Monte Carlo method offcourse? Perhaps a hybrid of both MLT and BPT perhaps ?

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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
btw,
the new MLT algorithm won't be MLT, i'm developing a new algorithm that's much better.
it also does'nt work with passes anymore, so you don't have any more UI lag when using octane on single GPU systems.
users can render finals with it, much more efficient, with pronounced caustics, and windows / GPU will respond as normal.
Radiance

No lag on single GPU ? Awesome

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Would you help relieve my ignorance by giving some pointers or something to what MLT is and how it works? I'm still a beginner at these things. Thanks.
Win 7 64 Ultimate | GeForce 8600M GT | nVidia 197.16 | Core 2 Duo T9600 @ 2.50 GHz | 4 GB {being retired}
Win 7 64 Ultimate | 2xGeForce GTS 250 1GB ea. SLI | nVidia 196.21 | ASUS P6T | i7 920 | 6 GB
Win 7 64 Ultimate | 2xGeForce GTS 250 1GB ea. SLI | nVidia 196.21 | ASUS P6T | i7 920 | 6 GB
you will see what it does when we release beta2.1.Whichway wrote:Would you help relieve my ignorance by giving some pointers or something to what MLT is and how it works? I'm still a beginner at these things. Thanks.
remember, i can't talk about engine internals...
MLT makes the fireflies go away and handles caustics very well.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I don't necessarily mean how yours works, but you seem to be assuming people know something about MLT in general. I haven't been able to whittle my Google searches for "MLT" down enough to get anything that seems even remotely relevent. What do the letters stand for, for example?
Win 7 64 Ultimate | GeForce 8600M GT | nVidia 197.16 | Core 2 Duo T9600 @ 2.50 GHz | 4 GB {being retired}
Win 7 64 Ultimate | 2xGeForce GTS 250 1GB ea. SLI | nVidia 196.21 | ASUS P6T | i7 920 | 6 GB
Win 7 64 Ultimate | 2xGeForce GTS 250 1GB ea. SLI | nVidia 196.21 | ASUS P6T | i7 920 | 6 GB
Do a google search for Metropolis Light Transport. You can also search for Monte Carlo methods wich MLT is based on
Edit: This is one of the best places to read about it, its a bit technical.
http://graphics.stanford.edu/papers/veach_thesis/
Edit: This is one of the best places to read about it, its a bit technical.
http://graphics.stanford.edu/papers/veach_thesis/
Last edited by Chris on Fri Apr 09, 2010 6:49 pm, edited 2 times in total.
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Ahh! Much cleaner search results! Thank you, Chris.
Win 7 64 Ultimate | GeForce 8600M GT | nVidia 197.16 | Core 2 Duo T9600 @ 2.50 GHz | 4 GB {being retired}
Win 7 64 Ultimate | 2xGeForce GTS 250 1GB ea. SLI | nVidia 196.21 | ASUS P6T | i7 920 | 6 GB
Win 7 64 Ultimate | 2xGeForce GTS 250 1GB ea. SLI | nVidia 196.21 | ASUS P6T | i7 920 | 6 GB
Just quoting Wiki here
Metropolis light transport obtains more important samples first, by slightly modifying previously-traced successful paths. This can result in a lower-noise image with fewer samples.
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland