Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!
Tharso wrote:?? I click and dont change. My problem or octane problem ??
It's a bug. Changing the OCIO Look is also broken. This happens in the kernel > animation settings too.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO "I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Hesekiel2517 wrote:Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!
Agreed. It would be nice to have a way to connect something to the "distribution" pin on a light without having to create an emitter.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO "I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
JoGo23 wrote:Hi Paul, Octane X PR11 is out but still no plugin for Modo. PR8 works well in Modo 14 but I'm eager to play with Modo 15
Hi - I am unable to get the Modo15 SDK to compile with the Octane plugin due to the upgrade to Qt5 that happened with Modo15. I have been emailing Foundry about it. Hopefully they come up with a solution soon.
I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
Hesekiel2517 wrote:I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
Can you provide a .lxo which shows this problem please?