OctaneRender 2020 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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Tharso
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face_off wrote:
Tharso wrote:Hi Paul,

I cant change colorspace in save image.

Thx
Can you give me more information please? What OCIO file have you loaded? Can you show a screenshot of the colorspace options in the Save Image panel?

Thanks

Paul
aces_1.2... modo 15 windows 10

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Hesekiel2517
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Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!
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Tharso
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Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
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Tharso wrote:
face_off wrote:
Tharso wrote:Hi Paul,

I cant change colorspace in save image.

Thx
Can you give me more information please? What OCIO file have you loaded? Can you show a screenshot of the colorspace options in the Save Image panel?

Thanks

Paul
aces_1.2... modo 15 windows 10

Image
?? I click and dont change. My problem or octane problem ??
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funk
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Tharso wrote:?? I click and dont change. My problem or octane problem ??
It's a bug. Changing the OCIO Look is also broken. This happens in the kernel > animation settings too.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Hesekiel2517 wrote:Thank you for this release! Tried it today and it seems to be working great!
I saw the spotlight Node and was hoping i could connect it to the arealight. I think this is not possible right now. Can you please add an input for this?
Otherwise there is no way to use the Quadlight as a spotlight. Thank you in advance!
Agreed. It would be nice to have a way to connect something to the "distribution" pin on a light without having to create an emitter.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

funk wrote:
Tharso wrote:?? I click and dont change. My problem or octane problem ??
It's a bug. Changing the OCIO Look is also broken. This happens in the kernel > animation settings too.
This will be fixed in the next release.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
JoGo23
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Posts: 49
Joined: Mon May 09, 2016 10:48 pm

Hi Paul, Octane X PR11 is out but still no plugin for Modo. PR8 works well in Modo 14 but I'm eager to play with Modo 15 :-)
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

JoGo23 wrote:Hi Paul, Octane X PR11 is out but still no plugin for Modo. PR8 works well in Modo 14 but I'm eager to play with Modo 15 :-)
Hi - I am unable to get the Modo15 SDK to compile with the Octane plugin due to the upgrade to Qt5 that happened with Modo15. I have been emailing Foundry about it. Hopefully they come up with a solution soon.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hesekiel2517
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Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hesekiel2517 wrote:I have a few problems with the texture locator. I'm under the impression that only UVs are working and there is an Error saying "We can't evaluate items of a different version (version 0)" if i plug the octane projection into a procedural texture
Can you provide a .lxo which shows this problem please?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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