OctaneRender® 1.024 beta 2.48 TEST (win) [OBSOLETE]

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ROUBAL
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Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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We are in a raining stormy day, today, with many strokes of lightning, and I have had to disconnect the network line going to my workstation. I will not stay too much on this machine as well, and I will unplug everything after posting. So, I fear I will not be able to do more tests today... :roll:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Refracty
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Joined: Wed Dec 01, 2010 6:42 pm
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Roubal,
your are excused ;)
Strokes of lighting are a good reason.
It seems that your storm in France will soon reach my office. :o
Thanks
Refracty
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Hi, the storm has gone away now, and I have been able to do somemore tests, but I've just seen that 2.48b has been released, so maybe my test are useless... anyway, I give you my observations.

I have taken my old good Micronta stopwatch and compared 2.47 and 2.48 behaviour :

I have used a scene of average weight, with 4 detailed cars, a phone booth and some other props, for a total of 4 millions triangles.
The memory amount used is 1414.3/2880MB (in 8192x4096).

I first started with the scene displayed and rendered in 1280x720, and the navigation is fluent in both 2.47 and 2.48.
Then I switched to 8192x4096. Obviously, the navigation is no more fluent, in both versions, but the big difference is noticeable when using the material picker to select materials :

In 2.47, when you click on an object in the render view, the picker cursor changes instantly into an arrow and the materials panel shows up instantly, and when you adjust a parameter with a slider, it is modified fast in the render view. The time seems dependent on the object selected, and vary from 4 seconds up to les than 10 seconds in my test scene.

In 2.48, when you click on an object in the render view, the
picker cursor remains as it is for 4-5 seconds before changing to an arrow, and beeing usable to click on a slider in the materials panel.
if the materials panel is not yet open, it doesn't show up until 4-5 seconds.
When I modify a parameter by moving a slider in the materials panel,
it takes 14, up to 20 seconds before the material modifications are applied in the render view.

The only benefit that I can see in 2.48 is that the Zoom/Framing of the static image by Ctrl-LMB is faster. I also noticed that the direction of the static zoom is inverted in this verion, requiring a modification in the preferences to behave like in 2.47.

So, 2.48 is actually very slower and less interactive than previous versions.

Now I have to test 2.48b. I'll be back (like Terminator !o)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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