XRef loaded from Asset Browser doesn't work even if scene was saved. Materials are visible only in C4D viewport ( generated by Octane ) but not in Octane renderer.
Colors in C4D OSL nodes not matching the same using Octane nodes - they need 2.2 gamma correction or color space conversion ( perceptual RGB to RGB ) :
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Octane Object Tag, use display color AND C4D object display color is set to Layer -> this doesn't work :
-----Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
Architectural Visualizations http://www.archviz-4d.studio
It works, but "c4d light linking" is using auto assignment for light IDs. It's like overwritten the light ID values given in Light tags.freeter_e wrote:when c4d light linking is ticked, light pass don't work
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Your post means that's not working in any case, BUT it's working in my tests. Please do you reports with better investigable information, "scene+assets+descriptions" are best data always.SSmolak wrote:XRef loaded from Asset Browser doesn't work even if scene was saved. Materials are visible only in C4D viewport ( generated by Octane ) but not in Octane renderer.
My answer is valid for your other reports. Without posting enough data that's just useless.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I thought that this is self explanatory. Please see attached video.aoktar wrote:My answer is valid for your other reports. Without posting enough data that's just useless.
- Attachments
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- truning_off_instances_vs_objects_inside_scatter___visible_objects_inside_Cloner_when_it_is_disabled.zip
- (1.58 MiB) Downloaded 56 times
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- C4D_node_colors_vs_other_nodes.zip
- (237.9 KiB) Downloaded 58 times
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- C4D_Layer_color_not_supported.zip
- (896.9 KiB) Downloaded 58 times
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- Oct_XRef_mat_missing_from_AssetBrowser.zip
- (536.17 KiB) Downloaded 50 times
Architectural Visualizations http://www.archviz-4d.studio
Most are possible to do BUT backward compatibility may be some problem here. To change some behavior will give problems. I'm trying to add some version conversion for the revisionsSSmolak wrote:I thought that this is self explanatory. Please see attached video.aoktar wrote:My answer is valid for your other reports. Without posting enough data that's just useless.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I don't want to be rude because of my constant requests for Scatter improvement but I see that Scatter has insane possibilities that are not fully implemented from material node system.aoktar wrote:Most are possible to do BUT backward compatibility may be some problem here. To change some behavior will give problems. I'm trying to add some version conversion for the revisions
Users of 3dMax using Vray and Blender (Eevee) have great scattering plugins for planting. It can be done in Cinema using Cloner and Scatter but not as ease, fast and intuitive. You have great tools, nodes like RefShader but they dosen't work in Scatter node system.
If you can implement more from material, surface system to Scatter it would be great. I can make some tutorials including manual pages how to use them in real scenarios.
Architectural Visualizations http://www.archviz-4d.studio
New build(R5) with same SDK that's available. Enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Rendertime just skyrocket with this new version. 31 seconds instead of 12 seconds with R4. Unfortunately the project is under strict NDA and I can't share any of it. Sorry for just giving a hint and no further infos. Maybe somebody else could do some further testing.
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
Interesting, both are using same render Core. It should not be any differencesKeeWe wrote:Rendertime just skyrocket with this new version. 31 seconds instead of 12 seconds with R4. Unfortunately the project is under strict NDA and I can't share any of it. Sorry for just giving a hint and no further infos. Maybe somebody else could do some further testing.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Are there any obvious suspects, such as volumes, particle systems, massive instance use, etc? A progressive asset halving test should narrow it down pretty quickly if the issue isn't global.KeeWe wrote:Rendertime just skyrocket with this new version. 31 seconds instead of 12 seconds with R4. Unfortunately the project is under strict NDA and I can't share any of it. Sorry for just giving a hint and no further infos. Maybe somebody else could do some further testing.
Animation Technical Director - Washington DC