New Year's open themed still image competition (CLOSED)

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katerlake
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Nice render Holger. I have see it a few month ago in the c4dnetwork.
It looks great. What can you say about the rendertime with octane?
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h_schoemann
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Thanks :)

I usually render my images overnight....... but with Octane I´ve
to change my workflow ;)
Maybe a batchrender modus would be nice ..........

The image needs 5 hours to reach 16000 samples......... I guess.
So it should be good cooked after 1-2 hours.
For the rendering I use one gtx460 with 2gb ram.
Greetings,
Holger.

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face
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h_schoemann wrote:Thanks :)

I usually render my images overnight....... but with Octane I´ve
to change my workflow ;)
Maybe a batchrender modus would be nice ..........

The image needs 5 hours to reach 16000 samples......... I guess.
So it should be good cooked after 1-2 hours.
For the rendering I use one gtx460 with 2gb ram.
Where is the animation? ;)
Nice idea anyway.

Unna, fast um die Ecke...

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suhail_spa
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h_schoemann wrote:Hi all,

I´m new to Octane and did my first rendering.

Scene was done with Cinema4D.
I use one map from Arroway for the wood floor.
One diff map for the cross and one bump map for the metal was painted with BodyPaint.

I´ve tried to upload the image here but it is 4096x2048 and is 10 mb big.........
but it don´t work.

So I upload it to another location.
i really like the idea and the model..
great work..
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ribrahomedesign
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Swiss Army Beetle :lol:
like it a lot
Rico
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joseph
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hi, this is a hotelroom in a greek island
any comments welcome! modeled in rhino, 421459triangles rendered about 3hours
(the vase with flower is from flyingarchitecture.com)
Attachments
6hotelroom.jpg
5hotelroom.jpg
roomscreenshot.jpg
4hotelroom.jpg
3hotelroom.jpg
2hotelroom.jpg
1hotelroom.jpg
Last edited by joseph on Mon Jan 24, 2011 3:05 pm, edited 1 time in total.
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4museman
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Hello everyone!

My name is Milos Zajic, I'm from Czechia. Here is my first contribution to the competition. I used my old model from another competition (Blending Life - two yeas ago). This is just my cheap attempt, because it was too easy to open that dusty file and give it a go. ;)

I just wanted to test some things in Octane in the first place, but then I just liked it in some way. I also admit, that originally the main reason for making it black and white was, that the colored versions were crying too loud, that there is no subsurface scattering. I have a feeling that in black and white it's not that much apparent.


Technical notes:

There is no postpro except resizing the two smaller pictures and making the layout with darkened borders. And adding the text. ;) The coloring and photo-vignette is from Octane.

The scene consists just from a model of 228400 tris and 3 textures (4096x4096 colormap, 4096x4096 normalmap, 2048x2048 colored specularmap - the last one resized, because the original size Octane didn't eate although there still seems to be a free memory for it). It's lit only by HDR map.

Rendered at 16000 s/p (there is still some noise, but actually I like it in combination with BW - it reminds me a photo grain) and it took approximately 35 minutes to render for each.


Cheers!
Milos


PS: I have another work that I made specially for this competition and it's (almost) ready, but I'm still tuning it (when we got some more time :)). Also I borrowed much better graphic card, than I use normally so I've found, that I can add much more stuff to the scene, so I went crazy to fill the memory of 1GB (normally I use comparatively slow GeForce 9600 GT card with 512MB) and I'm curious how much it is possible to squeeze in. So it will be a kind of stress test for that card (GeForce GTX 280) and Octane.


Edit: I decided to rerender this work and put here some more pictures in higher resolution and one in color too. These are three versions of the same overnight render (well, more than overnight, because I can render only on my work machine in other place, than I live, so I can't always stop in time ;) ). No postpro at all. Enjoy!
Attachments
4mm_Edita_2.jpg
4mm_Edita_3.jpg
4mm_Edita_4.jpg
Edita within Octane...
Edita within Octane...
model created and textured 2008/12 in Blender 2.48 and Photoshop CS3; rendered 2011/01 in Octane render pre-Beta 2.42
model created and textured 2008/12 in Blender 2.48 and Photoshop CS3; rendered 2011/01 in Octane render pre-Beta 2.42
Last edited by 4museman on Sun Feb 06, 2011 7:04 pm, edited 1 time in total.
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madcoo
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You rock, man!
Golf luck! ;)
2011 New Year Competition - 2nd Prize winning image
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dave62
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modelling and texturing was completely done with blender 2.5. (by myself:)
the original scene counts about 2,2mio faces. textures were made with eos550d, gimp, autopano and inkscape.
lit by hdri and mesh emitters.
gtx470/800mb vram used.
and yep i love mixing;)
nyrc2011_final0001.png
nyrc2011_final0002.png
nyrc2011_final0003.png
nyrc2011_final0004.png

NYC2011_00246h40rgb.png
mk264x_002150MINJR1.jpg
render time 2h pathtracing 16000s/px no post just some manual fireflies removal
mk264x_0005.jpg
render time 1h49 pathtracing 16000s/px no post just some manual fireflies removal


render time 10min directlighting 4000s/px no post
mk264x_0002.jpg


octane in action
mk264xOctaneinaction.png
Attachments
NYC2011_00246h40rgb.png
Last edited by dave62 on Mon Feb 07, 2011 12:33 am, edited 11 times in total.
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radiance
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Awesome work, dave62 :)

Radiance
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