Nice render Holger. I have see it a few month ago in the c4dnetwork.
It looks great. What can you say about the rendertime with octane?
New Year's open themed still image competition (CLOSED)
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- h_schoemann
- Posts: 12
- Joined: Tue Jan 18, 2011 3:22 pm
Thanks 
I usually render my images overnight....... but with Octane I´ve
to change my workflow
Maybe a batchrender modus would be nice ..........
The image needs 5 hours to reach 16000 samples......... I guess.
So it should be good cooked after 1-2 hours.
For the rendering I use one gtx460 with 2gb ram.

I usually render my images overnight....... but with Octane I´ve
to change my workflow

Maybe a batchrender modus would be nice ..........
The image needs 5 hours to reach 16000 samples......... I guess.
So it should be good cooked after 1-2 hours.
For the rendering I use one gtx460 with 2gb ram.
Greetings,
Holger.
win7 64bit - 12gb ram - i7 940 - gtx460 2gb - cinema4d 12
Holger.
win7 64bit - 12gb ram - i7 940 - gtx460 2gb - cinema4d 12
Where is the animation?h_schoemann wrote:Thanks
I usually render my images overnight....... but with Octane I´ve
to change my workflow
Maybe a batchrender modus would be nice ..........
The image needs 5 hours to reach 16000 samples......... I guess.
So it should be good cooked after 1-2 hours.
For the rendering I use one gtx460 with 2gb ram.

Nice idea anyway.
Unna, fast um die Ecke...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- suhail_spa
- Posts: 229
- Joined: Tue Nov 16, 2010 9:51 am
i really like the idea and the model..h_schoemann wrote:Hi all,
I´m new to Octane and did my first rendering.
Scene was done with Cinema4D.
I use one map from Arroway for the wood floor.
One diff map for the cross and one bump map for the metal was painted with BodyPaint.
I´ve tried to upload the image here but it is 4096x2048 and is 10 mb big.........
but it don´t work.
So I upload it to another location.
great work..
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- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
Swiss Army Beetle
like it a lot
Rico

like it a lot
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
hi, this is a hotelroom in a greek island
any comments welcome! modeled in rhino, 421459triangles rendered about 3hours
(the vase with flower is from flyingarchitecture.com)
any comments welcome! modeled in rhino, 421459triangles rendered about 3hours
(the vase with flower is from flyingarchitecture.com)
Last edited by joseph on Mon Jan 24, 2011 3:05 pm, edited 1 time in total.
Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
Hello everyone!
My name is Milos Zajic, I'm from Czechia. Here is my first contribution to the competition. I used my old model from another competition (Blending Life - two yeas ago). This is just my cheap attempt, because it was too easy to open that dusty file and give it a go.
I just wanted to test some things in Octane in the first place, but then I just liked it in some way. I also admit, that originally the main reason for making it black and white was, that the colored versions were crying too loud, that there is no subsurface scattering. I have a feeling that in black and white it's not that much apparent.
Technical notes:
There is no postpro except resizing the two smaller pictures and making the layout with darkened borders. And adding the text.
The coloring and photo-vignette is from Octane.
The scene consists just from a model of 228400 tris and 3 textures (4096x4096 colormap, 4096x4096 normalmap, 2048x2048 colored specularmap - the last one resized, because the original size Octane didn't eate although there still seems to be a free memory for it). It's lit only by HDR map.
Rendered at 16000 s/p (there is still some noise, but actually I like it in combination with BW - it reminds me a photo grain) and it took approximately 35 minutes to render for each.
Cheers!
Milos
PS: I have another work that I made specially for this competition and it's (almost) ready, but I'm still tuning it (when we got some more time
). Also I borrowed much better graphic card, than I use normally so I've found, that I can add much more stuff to the scene, so I went crazy to fill the memory of 1GB (normally I use comparatively slow GeForce 9600 GT card with 512MB) and I'm curious how much it is possible to squeeze in. So it will be a kind of stress test for that card (GeForce GTX 280) and Octane.
Edit: I decided to rerender this work and put here some more pictures in higher resolution and one in color too. These are three versions of the same overnight render (well, more than overnight, because I can render only on my work machine in other place, than I live, so I can't always stop in time
). No postpro at all. Enjoy!
My name is Milos Zajic, I'm from Czechia. Here is my first contribution to the competition. I used my old model from another competition (Blending Life - two yeas ago). This is just my cheap attempt, because it was too easy to open that dusty file and give it a go.

I just wanted to test some things in Octane in the first place, but then I just liked it in some way. I also admit, that originally the main reason for making it black and white was, that the colored versions were crying too loud, that there is no subsurface scattering. I have a feeling that in black and white it's not that much apparent.
Technical notes:
There is no postpro except resizing the two smaller pictures and making the layout with darkened borders. And adding the text.

The scene consists just from a model of 228400 tris and 3 textures (4096x4096 colormap, 4096x4096 normalmap, 2048x2048 colored specularmap - the last one resized, because the original size Octane didn't eate although there still seems to be a free memory for it). It's lit only by HDR map.
Rendered at 16000 s/p (there is still some noise, but actually I like it in combination with BW - it reminds me a photo grain) and it took approximately 35 minutes to render for each.
Cheers!
Milos
PS: I have another work that I made specially for this competition and it's (almost) ready, but I'm still tuning it (when we got some more time

Edit: I decided to rerender this work and put here some more pictures in higher resolution and one in color too. These are three versions of the same overnight render (well, more than overnight, because I can render only on my work machine in other place, than I live, so I can't always stop in time

- Attachments
Last edited by 4museman on Sun Feb 06, 2011 7:04 pm, edited 1 time in total.
Ubuntu 12.04 (64bit) | GTX680 4GB | i7-2600 3.40GHz | 16GB
You rock, man!
Golf luck!
Golf luck!

2011 New Year Competition - 2nd Prize winning image
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i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
modelling and texturing was completely done with blender 2.5. (by myself:)
the original scene counts about 2,2mio faces. textures were made with eos550d, gimp, autopano and inkscape.
lit by hdri and mesh emitters.
gtx470/800mb vram used.
and yep i love mixing;)
render time 2h pathtracing 16000s/px no post just some manual fireflies removal render time 1h49 pathtracing 16000s/px no post just some manual fireflies removal
render time 10min directlighting 4000s/px no post
octane in action
the original scene counts about 2,2mio faces. textures were made with eos550d, gimp, autopano and inkscape.
lit by hdri and mesh emitters.
gtx470/800mb vram used.
and yep i love mixing;)
render time 2h pathtracing 16000s/px no post just some manual fireflies removal render time 1h49 pathtracing 16000s/px no post just some manual fireflies removal
render time 10min directlighting 4000s/px no post
octane in action
Last edited by dave62 on Mon Feb 07, 2011 12:33 am, edited 11 times in total.
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x