To clarify it more - at the moment there is no way to set two or more Scatter objects to distribute their clones using one defined pattern by noise or vertex map. I see that people doing that by old 10 years method by painting by hand different inverted image masks - this is very bad.aoktar wrote:Ok, share two example scene for these
Modern scatter system should be driven by one vertex or noise map where first scatter use orginal input, second scatter inverted oryginał one with some corrections and third scatter something else but still based on orginal noise/vertex map for example.
This all can be done if we could use RefShader and Vertex map nodes inside Scatter node system.
At the moment only solution that I found is to use Plain effectors with scale -1 and vertex map, invert etc inside their Field. But there is need to use as many different Plain Effector as Scatter objects and this is somewhat hard to edit later. Also Octane Live Viewer has problem to update changes of Vertex map which is spread among many effectors.