I work in maya onlyk.a.schubert wrote:@renmaxhb
Standalone team is working on that!
Roadmap for the maya plugin
Moderator: JimStar
- k.a.schubert

- Posts: 137
- Joined: Mon Feb 22, 2016 2:52 am
@renmaxhb
Got me wrong...the process is:
Standalone supports new hardware, like GTX 1080...
it goes to the SDK
and with that to the plugin
So we have to wait for that...1080's lying arround here as well
Got me wrong...the process is:
Standalone supports new hardware, like GTX 1080...
it goes to the SDK
and with that to the plugin
So we have to wait for that...1080's lying arround here as well
Can I just add my vote: XGen support would be a really big deal. Could make the difference between moderate to large scenes being completely unmanageable in Octane or actually being workable.k.a.schubert wrote:
@blackshore
Did not add support for XGen yet. So if it did not work before, there will be no change.
Alright. I'll be waiting until that is done.
Currently the top priority is getting to production stable, and implementing essential workflow items. We've committed to supporting PhoenixFD, FumeFX and Ornatrix as best we can (including using SDKs where possible), and this will take some time to do also. We're definitely open to adding more features once the essentials are done, but this may take some time. Always feel free to make suggestions, these are very helpful for us. If you could use the subforum, that would be great - there you can detail exactly the feature(s) that you are looking for viewforum.php?f=111
Thanks :)
edit: xgen feature request is here: viewtopic.php?f=111&t=52978 please add more detail if any
Thanks :)
edit: xgen feature request is here: viewtopic.php?f=111&t=52978 please add more detail if any
Please don't forget to publish V2 realeases. It will take months to have a quite stable production ready V3 Maya plugin, so please, please fix the bugs on V2 first and answer the posts relatet to this.
It is importent to work on the V3 plugin but nobody can use it yet for serious productions.
So we need to recieve bug fixes for V2.
It is importent to work on the V3 plugin but nobody can use it yet for serious productions.
So we need to recieve bug fixes for V2.
Any update on the roadmap? Everybodys busy with SIGGRAPH I guess but some new info would be cool.
Especially now that Maya 2017 is out 
- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Is making v3 not causing Maya to crash instantly on the roadmap? 
- matrix2012

- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi,
When does a new fix version of Octane for Maya v3
It is only held back and there is nothing
From OTOY is no message.
What's going on there ?
This is a very bad image of Otoy.
Is Octane for Maya dead for Otoy?
Sorry for my bad Englisch.
When does a new fix version of Octane for Maya v3
It is only held back and there is nothing
From OTOY is no message.
What's going on there ?
This is a very bad image of Otoy.
Is Octane for Maya dead for Otoy?
Sorry for my bad Englisch.
- k.a.schubert

- Posts: 137
- Joined: Mon Feb 22, 2016 2:52 am
Got a new version for next week, with automation buttons for basic nodegraph creation and one for connecting fluids.
Cameras connect automatically now as well, at least for the cases I know about, but more can be added.
A fix for the IPR crash, leaving only a bug that is with Maya (switching from octane to maya software while the node editor is open, same with mental ray) and Autodesk has received a ticket for it.
Integration with Maya 2016.5 and 2017.
Some cosmetics for node attribute names and color slider UI.
Cameras connect automatically now as well, at least for the cases I know about, but more can be added.
A fix for the IPR crash, leaving only a bug that is with Maya (switching from octane to maya software while the node editor is open, same with mental ray) and Autodesk has received a ticket for it.
Integration with Maya 2016.5 and 2017.
Some cosmetics for node attribute names and color slider UI.