Pls refer to the manual.... https://docs.otoy.com/DazStudio/?page_id=455Having said all that Paul... what the hell does "Final" do? rally mean? affect the render?...????
Paul
Moderator: BK
Pls refer to the manual.... https://docs.otoy.com/DazStudio/?page_id=455Having said all that Paul... what the hell does "Final" do? rally mean? affect the render?...????
OSX versions are generally much more difficult to bug, so I like to get the Windows version highly stable before trying to get it running on OSX. I dont think the DAZStudio plugin is quite there yet - but soon! Aokter released the Windows version prior to the OSX version of the C4D plugin too.i just read that you said you will start with the OSX version (in December) - did you have any news when you will start?
I wait for it i think 3 years now - and every time the developer said he must do the PC version first.
ok - but why can devoloper like aokter always release both version so nice and quick?
Do the devoloper change information and tips - to make the plugins better. Or is there a kind of competition?
In short it would be very nice to get a osx version soon
Reloading the scene does not clear the behavior, DS has to be restarted. OCDS literally hijacks DS.face_off wrote:Once you open the OctaneRender window, even after you close it, Octane will continue rendering, and geometry changes will be being transferred to Octane. I have asked t_3 how I can change the plugin behavior to STOP Octane rendering once the Viewport is closed, but not heard back. Try setting Final Render ON and see if that resolves the issue. Also, does re-opening your current duf scene fix the issue? Finally - if you can give me a scene which does this which just has the standard Genesis figures in it - I can investigate further.It doesn't do this with every figure. The scene contains about 4 figures parented to a group hierarchy and 3 out of them will be horribly slow to manipulate after a quick OCDS preview. I also made absolutely certain real time smoothing is always OFF since the effect reminds me of it being ON.
Paul
If you can send me a sample scene which has just standand Genesis figures in it which demonstrates this problem I will take a closer look.Reloading the scene does not clear the behavior, DS has to be restarted. OCDS literally hijacks DS.
The default figures alone don't cause the issue. The scene must be moderately complex for the lag to register. Because the plugin updates perpetually after the viewport opens; the more complex the geometry, the more noticeable the lag.face_off wrote:If you can send me a sample scene which has just standand Genesis figures in it which demonstrates this problem I will take a closer look.Reloading the scene does not clear the behavior, DS has to be restarted. OCDS literally hijacks DS.
Paul