Chriz wrote:Same question. Quiet here last weeks...
In the ORBX Player released on the Oculus app store a few weeks back, we migrated to the OVR 1.0 SDK (fixed chromatic aberration issues on GVR), added support for the gamepad, and live streaming of content as video textures (like the cloud demos on the top of this panel), as well as Oculus Cinema type relighting of SCM from a video/live stream. The latter needs to be authored and exported from Octane to work correctly in the player.
To that end, we've been focused on developing the script node system for authoring these kind of elements from Octane's node graph (see screenshot in my earlier post) and are planning to bundle these with a future release of Octane once they are finalized. The goal is to have this cover high level templates for VR/AR object galleries, explorable scenes, VR Cinema, avatars and more without having content creators worry about scripts when exporting an ORBX Media package. We are considering supporting validated lua script nodes (which work in Octane) in ORBX Media packages exported for the OMP app.
These changes are a necessary part of the work flow in version 3 of the ORBX player targeting PC VR, which supports more complex rendering and compositing with position tracking, and scenes/volumes/meshes exported by V3's baking system:
https://www.reddit.com/r/GearVR/comment ... 3d_images/