NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering

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ArminBeier
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Posts: 35
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I was expecting something major, and at the same time basic, like displacement maps to be at least in the 1.x license!
I guess 2.x will be sold reperatly.

Will there be student licenses/prices this time?
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coon_ra
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Still no info on upgrade pricing?
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AndreasAtteneder
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upgrade will be € 99,- which includes standalone plus one plugin.

source:
I got that from a otoy presentation video on nvidia GTC 2014
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
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Rikk The Gaijin
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We are discussing about version 2.x feature here:
http://render.otoy.com/forum/viewtopic.php?f=9&t=39092
riggles
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AndreasAtteneder wrote:upgrade will be € 99,- which includes standalone plus one plugin.

source:
I got that from a otoy presentation video on nvidia GTC 2014
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
Only for 1st-party plugins. Third-party plugin upgrade prices are set by their respective developers.
cakeller98
Licensed Customer
Posts: 51
Joined: Thu Feb 27, 2014 6:18 am

riggles wrote:
AndreasAtteneder wrote:upgrade will be € 99,- which includes standalone plus one plugin.

source:
I got that from a otoy presentation video on nvidia GTC 2014
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
Only for 1st-party plugins. Third-party plugin upgrade prices are set by their respective developers.
The response I got from Otoy when I asked them directly about the upgrade was "sorry, we haven't nailed down the pricing yet, so we can't provide any information" - that was not a response I appreciated.

If it's €99 for standalone + a first-party plugin, I'm very ok with that - even if I did just buy Octane new a month ago :(
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geo_n
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Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Somebody in another forum asked this question.


I would like to see someone do a speed test, not on render speed alone, but on general workflow:
Most movie scenes have 20Gb or more textures, this is going to quadruple for 4K rendering, upload this to the cloud, render, correct, iterate, etc...
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j7th
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Posts: 124
Joined: Thu May 20, 2010 7:22 pm

geo_n wrote:Somebody in another forum asked this question.


I would like to see someone do a speed test, not on render speed alone, but on general workflow:
Most movie scenes have 20Gb or more textures, this is going to quadruple for 4K rendering, upload this to the cloud, render, correct, iterate, etc...
it's matter of pipeline. You gonna correct all 20GB textures at once or one by one? you can upload only modified textures.
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geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

I think he meant that a typical single scene, with mesh, geoometry cache, textures, etc, can be as big as 20gig and with 4k it will be bigger. How will octane handle that especially regarding a cloud based octane.
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

cakeller98 wrote:
riggles wrote:
AndreasAtteneder wrote:upgrade will be € 99,- which includes standalone plus one plugin.

source:
I got that from a otoy presentation video on nvidia GTC 2014
http://nvidia.fullviewmedia.com/gtc2014/S4766.html
Only for 1st-party plugins. Third-party plugin upgrade prices are set by their respective developers.
The response I got from Otoy when I asked them directly about the upgrade was "sorry, we haven't nailed down the pricing yet, so we can't provide any information" - that was not a response I appreciated.

If it's €99 for standalone + a first-party plugin, I'm very ok with that - even if I did just buy Octane new a month ago :(
Are you using Lightwave? That sounds like the response Juan gave. He is a 3rd party developer and as such there will be an additional charge (which he hasn't nailed down yet).
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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