Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Moderators: ChrisHekman, aoktar
dinf: it's a issue for checking and updating algorithms, only for geometry updates. not a bug, but a sync problem.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Pixelkingdom
- Posts: 41
- Joined: Fri Mar 22, 2013 6:05 pm
- Location: Berlin
- Contact:
Hi Aoktar,
i found a little bug. When i use hdr files for lighting octane is sometimes really slow when i am rotating the hdr file in the enviroment tag. But when i slightly increase the scale x/y to 1.01 is very fast again to rotate the hdr file. I am using Cinema R13 and the latest c4d Octane 0.72 Beta.
Thx for this wonderfull plugin! Good work. 0.72 is for me very stable now.
i found a little bug. When i use hdr files for lighting octane is sometimes really slow when i am rotating the hdr file in the enviroment tag. But when i slightly increase the scale x/y to 1.01 is very fast again to rotate the hdr file. I am using Cinema R13 and the latest c4d Octane 0.72 Beta.
Thx for this wonderfull plugin! Good work. 0.72 is for me very stable now.
Souns like the well known importance sampling problem! When scaling the hdr, its not projecting right anymore, so simply disable importance sampling, rotate to the position you like and re enable.Hi Aoktar,
i found a little bug. When i use hdr files for lighting octane is sometimes really slow when i am rotating the hdr file in the enviroment tag. But when i slightly increase the scale x/y to 1.01 is very fast again to rotate the hdr file. I am using Cinema R13 and the latest c4d Octane 0.72 Beta.
Thx for this wonderfull plugin! Good work. 0.72 is for me very stable now.
Kind regards Chris!
i can't say that's a problem. Importance sampling needs much more computations and time. Try to adjust without this option.cfrank78 wrote:Souns like the well known importance sampling problem! When scaling the hdr, its not projecting right anymore, so simply disable importance sampling, rotate to the position you like and re enable.Hi Aoktar,
i found a little bug. When i use hdr files for lighting octane is sometimes really slow when i am rotating the hdr file in the enviroment tag. But when i slightly increase the scale x/y to 1.01 is very fast again to rotate the hdr file. I am using Cinema R13 and the latest c4d Octane 0.72 Beta.
Thx for this wonderfull plugin! Good work. 0.72 is for me very stable now.
Kind regards Chris!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ahmen......i suggested him to work like this LOL! Its a problem to those people, that do now know, why their interface gets suddenly slow. In the beginning i thought too: wtf... until i recognized what i is. Its no big deal to turn it on/off, when you know what it is. but some don´t know!i can't say that's a problem. Importance sampling needs much more computations and time. Try to adjust without this option.
Chris.
@Ahmet: is there a way to avoid this sync problem while rendering via Cinemas Picture Viewer? Rendering an animation with that LightsXpresso scene and 'full update scene' on shows up the 7th light permanently.aoktar wrote:dinf: it's a issue for checking and updating algorithms, only for geometry updates. not a bug, but a sync problem.
Another little issue, probably you know that already: rendering spheres with option 'Render Perfect' on will show the sphere in Octane's Live Viewer but not in the Picture Viewer. I tried that with different scenes. In some cases Cinema even freezes with that option switched on.
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
hmm, that's right. There is a problem on picture viewer. I'll fix it for next releasedinf wrote:@Ahmet: is there a way to avoid this sync problem while rendering via Cinemas Picture Viewer? Rendering an animation with that LightsXpresso scene and 'full update scene' on shows up the 7th light permanently.aoktar wrote:dinf: it's a issue for checking and updating algorithms, only for geometry updates. not a bug, but a sync problem.
we have to live with this until doing a replacement. Render perfect is not generating any polygon.dinf wrote: Another little issue, probably you know that already: rendering spheres with option 'Render Perfect' on will show the sphere in Octane's Live Viewer but not in the Picture Viewer. I tried that with different scenes. In some cases Cinema even freezes with that option switched on.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks.
That is no problem to live with it. But I'm wondering why the Live Viewer does render it.aoktar wrote:we have to live with this until doing a replacement. Render perfect is not generating any polygon.
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
dinf wrote:Thanks.
That is no problem to live with it. But I'm wondering why the Live Viewer does render it.aoktar wrote:we have to live with this until doing a replacement. Render perfect is not generating any polygon.

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
just a question... i have an interior shot with some sunlight coming in.
i wanted to boost the light a bit, so i made an extra light rectangle outside the window
i made it invisible and that works of course, but it blocks off the sun light coming from behind.
it seems an invisible area light still casts shadows coming from other light sources.
is there any solution to that? no comp tags there, right?
i wanted to boost the light a bit, so i made an extra light rectangle outside the window
i made it invisible and that works of course, but it blocks off the sun light coming from behind.
it seems an invisible area light still casts shadows coming from other light sources.
is there any solution to that? no comp tags there, right?
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB