Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

well i think its match 99.9% as far as i could check

ill check again just to make sure...

here is tiff file and i can confirm that everything matchs 100%

http://rapidshare.com/files/394034428/c ... t.rar.html
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

The same as in Softimage, also no work for me to change it 8-)
At 300% zoom you will see the offset...
The one from Octane has a little offset to the lower right corner.
I have reported that yesterday...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

well i didnt zoom in that far ;)

well back to the drawing board :D
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
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Could please someone tell me how to
how can i control my lens aperture radius from frame to frame ?
This is one of my last hurdle for now :-(
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

well at this point (sorry) but thats not possible, i hope ill b able to fix it for a weekend...

cheers

p.s. there is so much to do, so im solving probl 1 by 1
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
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cool , good to know .. thank you very much :-)
nick
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Posts: 24
Joined: Thu Mar 25, 2010 5:02 am
Location: chicago

thanks for the plugin ! so far it does what i need it to do but.....

will it eventually be possible to just move the octane camera inside of octane using the animation from the maya camera ?

octane renders the scenes very fast but the speed gets lost by re-exporting the obj for each frame. my obj's are typically around 100mb because they are store interiors.

thanks !
2x xeon5650 | 3 x titan | Win7 64 | maya2014x64 | mountain mods
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

@nick

about the 1st question i cant tell u any thing u must ask the dev ;) for octane, if they make support ill make exporter for camera ;)

2nd, ur right i also loose some speed in exporting procedure, but what can i say thats the workflow for now, but i think even with other renderers the situation is the same, if take a look mw, or fry when u try to render anim they also export frame by frame from 3d app

cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

nick wrote:thanks for the plugin ! so far it does what i need it to do but.....

will it eventually be possible to just move the octane camera inside of octane using the animation from the maya camera ?

octane renders the scenes very fast but the speed gets lost by re-exporting the obj for each frame. my obj's are typically around 100mb because they are store interiors.

thanks !
set up a ram drive for loading/saving the OBJ files, it speeds things up considerably...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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iknowmedia
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Posts: 52
Joined: Wed Apr 21, 2010 1:12 pm
Location: The Netherlands
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I have a scene and Animation in Maya a "hand grenade m67". I want to Render that scene in Octance with this script. But how to set the materials I like in Octane when rendering from maya to octane?

Thx!
Windows 7 | Q9550 @2833Mhz | 8GB | Zotac GTX480
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