Which feature do you need the most?
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- Evolutionary
- Posts: 48
- Joined: Thu Aug 28, 2014 10:48 pm
The ability to select an object not to receive shadows would be useful.
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
Please consider the need of external gpus like these, Alienware & Sonnet.
http://www.hwupgrade.it/news/portatili/ ... 54681.html
http://www.sonnettech.com/product/thunderbolt/
I know that pci-e 16x is faster than Thunderbolt 1 or 2 BUT if Octane works with 4x or 8x pci... we can afford a little extra budget to increase the laptop power and continue using Octane vs any other engine.
THX
http://www.hwupgrade.it/news/portatili/ ... 54681.html
http://www.sonnettech.com/product/thunderbolt/
I know that pci-e 16x is faster than Thunderbolt 1 or 2 BUT if Octane works with 4x or 8x pci... we can afford a little extra budget to increase the laptop power and continue using Octane vs any other engine.
THX
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
I dont know if this has already been mentioned, i would love to see a dedicated hair shader, something like vray hair. I know some people have created some pretty good looking hair, but I think the quality of vray hair has yet to be matched.
Also, is it only me or does displacement currently not work with procedurals? If so, this would be pretty useful aswell.
Also, is it only me or does displacement currently not work with procedurals? If so, this would be pretty useful aswell.
It doesn't work as of right now.RahiSan wrote: Also, is it only me or does displacement currently not work with procedurals? If so, this would be pretty useful aswell.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
@ AndreaMannori
using external gpus work very well with Octane. Even with expresscard 2.0 PE4L cards speed is perfect. I tested a gtx 750Ti with 0 problems.
As for the features
Multilight could really be a another game changer to get even more realistic renders, is it even possible to implement without considering speed decreasing due to simultaneously calculating light?
ML + octane speed and realism + Region render = instant win
using external gpus work very well with Octane. Even with expresscard 2.0 PE4L cards speed is perfect. I tested a gtx 750Ti with 0 problems.
As for the features
Multilight could really be a another game changer to get even more realistic renders, is it even possible to implement without considering speed decreasing due to simultaneously calculating light?
ML + octane speed and realism + Region render = instant win
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Yes!whersmy wrote:Multilight could really be a another game changer to get even more realistic renders, is it even possible to implement without considering speed decreasing due to simultaneously calculating light?
ML + octane speed and realism + Region render = instant win
Actually, there might be a twist regarding speed. Bearing in mind that I probably have no idea what I am talking about, consider the following for pure entertainment value... Octane performs poorly with small / few light sources. So perhaps, just perhaps, the 'master' render might actually be faster with ML. Imagine that.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Render Passes are a must for a production. If/when you do that also consider multi-channel EXR.
Volumetric Shaders is something I presonaly miss from the most rendering engines I try. Many renderers are great but they miss specialized shaders. Apart from usefulness, this will set Octane one step above those many renderers. If/when you implement those, please consider using widely used methods (rg OpenVBD) instead of going specific like Maya Fluid. I think it will be much better in the long term, considering the way the industry is moving.
Hair & Fur Prety much what's my opinion above. Specialized shaders are usualy missing from renderers. Again I think it would be much better if you make use of common splines found in any software instead of supporting specific systems. As a side effect this will also allow Octane to render splines.
Those are my 3 cents
Generaly speaking I'd like Octane to become more easy to use in projects and workflow other that still image product/archviz renders. To be more exact I have a hard time finding a nice workflow for CG/Live action integration & compositing.
Volumetric Shaders is something I presonaly miss from the most rendering engines I try. Many renderers are great but they miss specialized shaders. Apart from usefulness, this will set Octane one step above those many renderers. If/when you implement those, please consider using widely used methods (rg OpenVBD) instead of going specific like Maya Fluid. I think it will be much better in the long term, considering the way the industry is moving.
Hair & Fur Prety much what's my opinion above. Specialized shaders are usualy missing from renderers. Again I think it would be much better if you make use of common splines found in any software instead of supporting specific systems. As a side effect this will also allow Octane to render splines.
Those are my 3 cents

Generaly speaking I'd like Octane to become more easy to use in projects and workflow other that still image product/archviz renders. To be more exact I have a hard time finding a nice workflow for CG/Live action integration & compositing.