OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Sauger
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Joined: Thu Feb 03, 2011 7:16 pm

face wrote:It should be work to have a shaderball.
The problem is to instantiate a second renderer. Indeed, it coast performance...

face
True, but perhaps a dedicated card/Octane/screen just for material nonstop updated!
And for slow hopless test you can face em faster in a minor time, tend to waste endless time testing lost causes in huge renders.

Each slot res independent :shock: , wet dream.
3x I7/16gb/GTX570/XFX5870/GTX Titan
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onebaretree
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Location: Victoria, Australia
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I am unable to get the 3ds Max plugin renders to look like the Standalone renders. Attached are 2 unfinished images but they show that the 3ds Max plugin renders are overexposed and totally desaturated. I have tried to copy the settings from Octane standalone. If I reduce the power of the sun the sky goes dark and the image is still desaturated. I have included the project files below.
Attachments
Ashwood_Project.zip
(5.52 MiB) Downloaded 274 times
Octane standalone
Octane standalone
Octane 3ds Max plugin
Octane 3ds Max plugin
Sauger
Licensed Customer
Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

onebaretree wrote:I am unable to get the 3ds Max plugin renders to look like the Standalone renders. Attached are 2 unfinished images but they show that the 3ds Max plugin renders are overexposed and totally desaturated. I have tried to copy the settings from Octane standalone. If I reduce the power of the sun the sky goes dark and the image is still desaturated. I have included the project files below.

This is almost like opposite mixed ver´s!
There is a bug sometimes limit is close for vram!, I can´t close my live render ever on the city!

I use 900-1080 mb on the city scene, and got 1280, on 1120 it never even starts, and I got 2 cards.

"edit" it´s just 33mb, so drivers perhaps?

It´s ok in live viewport!, is´t if you render normally!
I´ll post a image of clone frome 3sec save.

Works same in normal render, my gamma might be off in Nvidia drivers settings (possible?), use it for interiour alot.
PS: wonderful rooftiles!, you use Archicad, or Max plugin for em?

"edit" I smell Revit :D , no real tiles, fooled me almost.

This is what happen when I restart realtime window on my limited vram scene.
Attachments
testfail.png
realtime-octane ver.jpg
3x I7/16gb/GTX570/XFX5870/GTX Titan
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onebaretree
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Sauger, what did you change on my file to get the image to look like the one you posted? (realtime-octane ver.jpg) - yours looks much more correct.

Theo
Sauger
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Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

onebaretree wrote:Sauger, what did you change on my file to get the image to look like the one you posted? (realtime-octane ver.jpg) - yours looks much more correct.

Theo
I just hit "open octane render viewport", it´s wonderful when works like intended I know, and feel your frustration.

Are you on what ver of max?, Nvidia drivers, card so on, I do understand your frustration coming from a stable known world like standalone Octane ;)

It´s serious worth the effort to make it work though, Max is very useful.

I´m totally in love with Octane in Max, but I do not have any pressure on me, so if have 2 deliver some render send me the stuff.
No animation though :D

Edit! "When think of it"
I´m insane enough 2 make a simple mistake with ani, so send whatever you got if can´t make it work.

I´ve been in huge panic when Kindergarten project of Friend missed by very much when 30 Workers waiting for correct Drawings invane, Architects can sabotage :shock:

I was in chicken scared moode, so if problem I´ll do your renders.
Money is not my thing, so be ok, but try 2 fix it yourself first, if several computers!



I crash when try, I´m ok with many things, but animation is not it.
Last edited by Sauger on Fri Dec 30, 2011 1:58 am, edited 1 time in total.
3x I7/16gb/GTX570/XFX5870/GTX Titan
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onebaretree
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Location: Victoria, Australia
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Thanks Sauger. Hard to believe the images can look so different.

My specs are:
Win 7 64Bit
3ds Max 2012 64bit (SP2, HF2)
i7 930
12GB RAM
GTX460 2GB Gainward (1 card only)
Sauger
Licensed Customer
Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

onebaretree wrote:Thanks Sauger. Hard to believe the images can look so different.

"Edit" I think goal of anyone into stuff like Radiance is 2 replicate Nature, so we all fail "Life"

My specs are:
Win 7 64Bit
3ds Max 2012 64bit (SP2, HF2)
i7 930
12GB RAM
GTX460 2GB Gainward (1 card only)
OK!
I do understand!

You tested the latested drivers? for Nvidia?
Most of all I´m not on the latest ver of Octane!, I´m on 3/11´th ver, not 23/12!
3x I7/16gb/GTX570/XFX5870/GTX Titan
Sauger
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Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

But!, this will work out!, most stuff work perfect in standalone, if animation I´ll try it for you.
But!, I´m just gonna playback it he he, me and animation never went along.

It set up keyframes, I´ll render em!, got 2 hungry computers for gameing, so no problem.
3x I7/16gb/GTX570/XFX5870/GTX Titan
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jiadiho
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Location: Shunde China
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Karba wrote:
jiadiho wrote:why?
Have you copied all files as it's explained in install.txt

yes! All files
Win 7 x64 | 2x GTX580 | I7 950| 6GB
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
merid888 wrote:hi karba i have few comments to do
first
in the image directligth is so clear into 3ds max
in the image pathtracing have a lot noise with 100 maxsamples into 3ds max
in the standlone image is pathtracing same scene with same values and the image is clear
question: why happen this ?
the other question is, why i can't reflect 100% in the tiles or another materiales ? looks so poor in reflect
i would like to know if you can give me an answer
thank you for read this post
happy new year 2012
That is the bug with pathtracing/pmc.
I will fix it after christmas holidays.
About reflection - May be you use too small index or your reflection color is too dark...
I found the bug solution
I had a scene in cm in Max. Mesh emitters generated noisy renderings. I changed the scene in millimeters, et voilà!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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