OctaneRender™ 2019.1 XB1

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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

Notiusweb wrote:That CRAZY Nvidia driver is out...
the one that runs DXR on 1060 Ti Pascals and up...

Is Octane 2019 compatible? Or no?
GTX cards don't have RT cores. It just means stuff that has been written specifically for RTX will still function in some way, using some driver software hacks. But since we support cards older than 10 series, it doesn't matter for us.
coilbook
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Hi Otoy,
can you please explain why light shining in AO mode does not have good direct light on the ground. pathtracing works fine
Thanks
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

coilbook wrote:Hi Otoy,
can you please explain why light shining in AO mode does not have good direct light on the ground. pathtracing works fine
Thanks
Is this specific to 2019.1 XB1?

What is your depth settings on your kernel?

Can we have a small example scene that shows this issue?
coilbook
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haze wrote:
coilbook wrote:Hi Otoy,
can you please explain why light shining in AO mode does not have good direct light on the ground. pathtracing works fine
Thanks
Is this specific to 2019.1 XB1?

What is your depth settings on your kernel?

Can we have a small example scene that shows this issue?
i'll send the scene shortly. It's always been like that. With AO light just doesn't shine well on surfaces unlike Diffuse or pathtracing.

Diffuse depth is 5 but I think it doesn't work with AO
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Despot
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Notiusweb wrote:That CRAZY Nvidia driver is out...
the one that runs DXR on 1060 Ti Pascals and up...

Is Octane 2019 compatible? Or no?
That's an excellent question, one that I too, was pondering...

I would also like to know if Octane 4 or 2019 works with that driver. Can we have an answer please ?

At the moment I'm actually scared to upgrade video card drivers in case Octane isn't happy... which means Octane is essentially holding my system to ransom !!
manalokos
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What is the difference or advantage of these material layers compared to a standard workflow with mix materials?
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Notiusweb
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Despot wrote:
Notiusweb wrote:That CRAZY Nvidia driver is out...
the one that runs DXR on 1060 Ti Pascals and up...

Is Octane 2019 compatible? Or no?
That's an excellent question, one that I too, was pondering...

I would also like to know if Octane 4 or 2019 works with that driver. Can we have an answer please ?

At the moment I'm actually scared to upgrade video card drivers in case Octane isn't happy... which means Octane is essentially holding my system to ransom !!
Hey! LOL 8-)
I did update to 425.31 now and found the 3 latest versions do yes work:
2019 XB1
2018 1.1
V 4.02.1

V.02.0 Does not work just FYI. Didn't do too much testing, but seems okay with loading the scene and all.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Despot
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Joined: Tue Jan 10, 2017 3:19 pm

Notiusweb wrote:
Despot wrote:
Notiusweb wrote:That CRAZY Nvidia driver is out...
the one that runs DXR on 1060 Ti Pascals and up...

Is Octane 2019 compatible? Or no?
That's an excellent question, one that I too, was pondering...

I would also like to know if Octane 4 or 2019 works with that driver. Can we have an answer please ?

At the moment I'm actually scared to upgrade video card drivers in case Octane isn't happy... which means Octane is essentially holding my system to ransom !!
Hey! LOL 8-)
I did update to 425.31 now and found the 3 latest versions do yes work:
2019 XB1
2018 1.1
V 4.02.1

V.02.0 Does not work just FYI. Didn't do too much testing, but seems okay with loading the scene and all.
Ha ha, thanks for being the Guinea Pig, much appreciated dude - you deserve a pint :D
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Notiusweb
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haze wrote:
Notiusweb wrote:That CRAZY Nvidia driver is out...
the one that runs DXR on 1060 Ti Pascals and up...

Is Octane 2019 compatible? Or no?
GTX cards don't have RT cores. It just means stuff that has been written specifically for RTX will still function in some way, using some driver software hacks. But since we support cards older than 10 series, it doesn't matter for us.

On my rig I now have Titan Xp and Titan Pascal as my Mobo cards, which are both DXR enabled with the new driver, and now I myself am yes running Raytracing on Unreal (only off of my Titan Xp).

Which made me wonder if this setup would run the Octasne Bench 19 with the 'RTX-on'....
But it does not....
Which made me wonder if Octane Bench is only applying RTX speed boost to cards which are semantically called "RTX" as opposed to those which are registering as DXR.
Because, DXR is the tech, the RT cores are just a high level spec for the tech.

And so...this all made me wonder if Bench 19 is truly measuring the RTX boost at all, and is rather only making some calculated approximation of what RTX *could* do once actualized.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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Notiusweb wrote:
haze wrote:
Notiusweb wrote:That CRAZY Nvidia driver is out...
the one that runs DXR on 1060 Ti Pascals and up...

Is Octane 2019 compatible? Or no?
GTX cards don't have RT cores. It just means stuff that has been written specifically for RTX will still function in some way, using some driver software hacks. But since we support cards older than 10 series, it doesn't matter for us.

On my rig I now have Titan Xp and Titan Pascal as my Mobo cards, which are both DXR enabled with the new driver, and now I myself am yes running Raytracing on Unreal (only off of my Titan Xp).

Which made me wonder if this setup would run the Octasne Bench 19 with the 'RTX-on'....
But it does not....
Which made me wonder if Octane Bench is only applying RTX speed boost to cards which are semantically called "RTX" as opposed to those which are registering as DXR.
Because, DXR is the tech, the RT cores are just a high level spec for the tech.

And so...this all made me wonder if Bench 19 is truly measuring the RTX boost at all, and is rather only making some calculated approximation of what RTX *could* do once actualized.
First, We don't use DXR to get RT core HW support, so DXR on Pascal doesn't change anything, nor do we need it since we have the CUDA fallback that is even faster. Second, of course the RTX on mode is the real render, not some guess - try the standalone preview RTX build and test it yourself with the benchmark scenes. It will render in with the 2-4x the M/spp and finish the render in 2x to 4x faster.
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