justix wrote:There must be a reason why they put it there then, frankly all these 60-100 samples denoise test are way too far from reality but the interval is to tell octane how long it has to wait on every denoise which I don't actually get why.. you can see the voice 'rendering' changing to denoise each 20 sec or the interval setMildMustard wrote:justix wrote:
Try to set the Blend option to 0.3-0.5 and set the minimum to 1000 at least.. you can decide the amount of Denoising withthe Blend Otion and use HIgh res textures for a cleaner and sharp result always
There is no difference in waiting for 1000 samples on min 10 or setting it to min 1000 afaik. I think the end result is the same, the only difference being that there is no time spent on denoising until the threshold is reached, then interval updates kick in. (I may stand corrected)
Denoiser interval settings will be helpful/needed when using interactive render region. otherwise, denoise on completion should be enabled. doesn't make any difference if you denoise every x secs or at the end, the result will always be same.