XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
Version 3.06.2 - obsolete stable
Moderators: ChrisHekman, aoktar
- eyeonestudio
- Posts: 329
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
That seems to work ok here:eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
- eyeonestudio
- Posts: 329
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
It is not rendered in the picture viewer. Is it just me?VVG wrote:all OKeyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x

C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
- fuelnewmedia
- Posts: 28
- Joined: Tue Dec 17, 2013 10:41 am
Hi aoktar,
we're running into a serious problem with 3.06. Is there anything known about such a bug?
Thanks in advance for your help, much appreciated!
Paul
Setup
Multiple Render Clients with
OS: Win10
RAM: 32 GB
GPUs: 970, 980,1070 with 4 to 8 GB RAM
C4D with Octane Plugin, Rendering via Commandline
Problem
Multiple clients crash randomly.
Octane commandline Log
CRITICAL: Stop [shader_bitmap.cpp(694)]
Scene created in plugin version -1
Rendering failed: Out of memory
Unsuccessful tries so far
Resend Only Updated Objects
Auto Detect & All Objects Movable
Check Materials Every Frame ON & OFF
Ignore Unused Material ON & OFF
Resend All Scene Data (Deprecated)
we're running into a serious problem with 3.06. Is there anything known about such a bug?
Thanks in advance for your help, much appreciated!
Paul
Setup
Multiple Render Clients with
OS: Win10
RAM: 32 GB
GPUs: 970, 980,1070 with 4 to 8 GB RAM
C4D with Octane Plugin, Rendering via Commandline
Problem
Multiple clients crash randomly.
Octane commandline Log
CRITICAL: Stop [shader_bitmap.cpp(694)]
Scene created in plugin version -1
Rendering failed: Out of memory
Unsuccessful tries so far
Resend Only Updated Objects
Auto Detect & All Objects Movable
Check Materials Every Frame ON & OFF
Ignore Unused Material ON & OFF
Resend All Scene Data (Deprecated)
It says out-of-memory. That's not bug i think. What are you rendering in your scene? Volume objects?fuelnewmedia wrote:Hi aoktar,
we're running into a serious problem with 3.06. Is there anything known about such a bug?
Thanks in advance for your help, much appreciated!
Paul
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fuelnewmedia
- Posts: 28
- Joined: Tue Dec 17, 2013 10:41 am
Hi aoktar!
Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.
The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.
What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?
May I send you the scene via pm? But be warned, its several gigs of data
Thanks a lot in advance,
Paul
Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.
The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.
What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?
May I send you the scene via pm? But be warned, its several gigs of data

Thanks a lot in advance,
Paul
Before trying to send it please delete some parts of objects/materials and render until error gone away. It can help to understand what's causing that. Then send me what causes a crash please.fuelnewmedia wrote:Hi aoktar!
Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.
The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.
What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?
May I send you the scene via pm? But be warned, its several gigs of data
Thanks a lot in advance,
Paul
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- fuelnewmedia
- Posts: 28
- Joined: Tue Dec 17, 2013 10:41 am
Hi aoktar,
Will try to narrow that down, but I dont think this will lead anywhere,
because the renders fail randomly.
It happens that the exact same client finishes the exact same job when restarted.
I will get back to you with a hopefully smaller but still buggy scene
Thanks for time & best regards,
Paul
Will try to narrow that down, but I dont think this will lead anywhere,
because the renders fail randomly.
It happens that the exact same client finishes the exact same job when restarted.
I will get back to you with a hopefully smaller but still buggy scene

Thanks for time & best regards,
Paul