Version 3.06.2 - obsolete stable

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eyeonestudio
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XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
2017-06-19_171015.jpg
xpt.zip
(90.8 KiB) Downloaded 191 times
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
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brasco
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eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
2017-06-19_171015.jpg
xpt.zip
That seems to work ok here:

Image

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
VVG
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eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
all OK
Attachments
xpt2.jpg
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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eyeonestudio
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VVG wrote:
eyeonestudio wrote:XPT is not rendered.
Something is wrong. There is no problem with 3.05.x
all OK
It is not rendered in the picture viewer. Is it just me? :D
Video_2017-06-20_104101.wmv
(9.22 MiB) Downloaded 3957 times
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
artdude12
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Location: Chicago

It seems to render OK from the PV if I start with frame 1.
i7 4930K_Asus_RampageIV-Extreme_64GB_3-Titan_NVIDIA-337.88_Win7-64
fuelnewmedia
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Posts: 28
Joined: Tue Dec 17, 2013 10:41 am

Hi aoktar,

we're running into a serious problem with 3.06. Is there anything known about such a bug?

Thanks in advance for your help, much appreciated!
Paul


Setup

Multiple Render Clients with
OS: Win10
RAM: 32 GB
GPUs: 970, 980,1070 with 4 to 8 GB RAM
C4D with Octane Plugin, Rendering via Commandline


Problem

Multiple clients crash randomly.


Octane commandline Log

CRITICAL: Stop [shader_bitmap.cpp(694)]
Scene created in plugin version -1

Rendering failed: Out of memory


Unsuccessful tries so far

Resend Only Updated Objects
Auto Detect & All Objects Movable
Check Materials Every Frame ON & OFF
Ignore Unused Material ON & OFF

Resend All Scene Data (Deprecated)
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aoktar
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fuelnewmedia wrote:Hi aoktar,

we're running into a serious problem with 3.06. Is there anything known about such a bug?

Thanks in advance for your help, much appreciated!
Paul
It says out-of-memory. That's not bug i think. What are you rendering in your scene? Volume objects?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
fuelnewmedia
Licensed Customer
Posts: 28
Joined: Tue Dec 17, 2013 10:41 am

Hi aoktar!

Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.

The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.

What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?

May I send you the scene via pm? But be warned, its several gigs of data :)

Thanks a lot in advance,
Paul
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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fuelnewmedia wrote:Hi aoktar!

Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.

The really weird thing that the crash occurs randomly on all the clients, no matter if the GPU has 4, 6 or 8 GB RAM.

What about the logged "shader_bitmap.cpp"? Does that mean the problem occurs during the shader preparation?

May I send you the scene via pm? But be warned, its several gigs of data :)

Thanks a lot in advance,
Paul
Before trying to send it please delete some parts of objects/materials and render until error gone away. It can help to understand what's causing that. Then send me what causes a crash please.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
fuelnewmedia
Licensed Customer
Posts: 28
Joined: Tue Dec 17, 2013 10:41 am

Hi aoktar,


Will try to narrow that down, but I dont think this will lead anywhere,
because the renders fail randomly.
It happens that the exact same client finishes the exact same job when restarted.

I will get back to you with a hopefully smaller but still buggy scene :)


Thanks for time & best regards,
Paul
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