OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]

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abstrax
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Cronicash wrote:When will we get the activation issue fixed so we can do some animations without having it ask for reactivation or taking it longer to activate (longer than it takes to render)...?
Sorry, I don't get that. What exactly is the problem?

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Cronicash
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abstrax wrote:
Cronicash wrote:When will we get the activation issue fixed so we can do some animations without having it ask for reactivation or taking it longer to activate (longer than it takes to render)...?
Sorry, I don't get that. What exactly is the problem?

Marcus

When rendering (using 3ds plugin which works fine now) every frame takes from about 30 seconds to five minutes sometimes just to sit there with the act icon blinking before it starts to render. Every 10 or 30 odd frames it asks me to enter in password and OctaneLive Username again (when it stills says it active on your user account section)... when you have 800+ frames...

I liked the older .22 beta cause it didn't have to do all this and took quarter the time to load, i know theres no prob with my pc itself loading ( 4x ssd's in raid at 1.1gbs)...

Is there any way to have a separate window/ exe that keeps the task active (online) so it can just load without having to act for every frame?
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abstrax
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Cronicash wrote: When rendering (using 3ds plugin which works fine now) every frame takes from about 30 seconds to five minutes sometimes just to sit there with the act icon blinking before it starts to render. Every 10 or 30 odd frames it asks me to enter in password and OctaneLive Username again (when it stills says it active on your user account section)... when you have 800+ frames...

I liked the older .22 beta cause it didn't have to do all this and took quarter the time to load, i know theres no prob with my pc itself loading ( 4x ssd's in raid at 1.1gbs)...

Is there any way to have a separate window/ exe that keeps the task active (online) so it can just load without having to act for every frame?
Are you using beta 2.43?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Cronicash
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abstrax wrote: Are you using beta 2.43?
Beta 2.42 at the mo.. seems to be working best imo...
was using 2.43 but couldn't see hotpixel remove? (still with same problem)
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abstrax
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Cronicash wrote: Beta 2.42 at the mo.. seems to be working best imo...
was using 2.43 but couldn't see hotpixel remove? (still with same problem)
Please use 2.43. It solves the problem that you have to enter your credentials if the server connection failed.

Hotpixel removal is in the Mesh Preview Imager. Nothing has changed there.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Cronicash
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Just trying 2.34 now and...

Image

Got into gui (mesh preview) and...

Image
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abstrax
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Cronicash wrote:Just trying 2.34 now and...

Got into gui (mesh preview) and...
Please use beta 2.43 not 2.3 v4! You will find a download link for beta 2.43 in the first post of this thread.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
adrencg
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I was hoping this would be the version of Octane that could just import any of my scenes from XSI and just render it without crashing. The very first thing I tried, it crashed. When will Octane actually work?
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necko77
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adrencg wrote:I was hoping this would be the version of Octane that could just import any of my scenes from XSI and just render it without crashing. The very first thing I tried, it crashed. When will Octane actually work?
this is beta man... i dont know what is wrong with you poeple who keep asking stupid questions...I find your question very stupid and unnecessery !
This ver is great comparing to other earlier relises.
You can go to winter dream, like bear, we will wake you up when we cook final ver of octane render !
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matej
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adrencg wrote:When will Octane actually work
This is kinda funny. :)

Don't you use the appropriate exporter?
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