I have asked his before, and I vaguely recall that the gamma is ignored for normal maps. But I suggest you ask in the Octane Standalone forum to confirm this.Do I have to see the gamma to 1,0 or to 2.2.
I am asking this because I am confused, since the value should be linear, yet the image must be colored in order to get the rgb from the normal map.
black = 0 (not rough), white = 1 (very rough).how roughness is interpreted by the octane render engine, ... is black 0 roughness, and white 100%, or black is 100%, and white 0 roughness.
I am asking order to insert the info from substance painter to octane render as correct as possible.
I've been thinking maybe a tool to convert Substance materials to Octane materials. I am unsure on what the demand for it would be like though.
Paul