Octane Live Platform Testing Release (pre-23) [obsolete]

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foxid
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Joined: Tue Jun 08, 2010 7:07 pm

hmmm. same problem... i`ll try it from the root dir. thx
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radiance
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sam75 wrote:
radiance wrote:
sam75 wrote:Another problem with emitters is the temperature, when I lower it it tends to black (instead of red ?) which reduces the power.

Also why is power limitted to 100 ?
a blackbody emitter that's cooler gives less heat and light, so you need to up the power.

Radiance
there is a reason you limited the power slider to 100 ? 100% ?
not really, i was coding in a hurry and set the max to 100 as i thought this would be ideal.
if it's not bright enough, up your tonemapper exposure. (this is a better way and will give a nicer result)

Radiance
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colorlabs
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radiance wrote:
sam75 wrote: there is a reason you limited the power slider to 100 ? 100% ?
not really, i was coding in a hurry and set the max to 100 as i thought this would be ideal.
if it's not bright enough, up your tonemapper exposure. (this is a better way and will give a nicer result)

Radiance
i'd love if i could type in numbers manually when the slider range is too narrow for my needs. i've come across this a few times, wishing exposure was higher than 100 for example, for extreme DoF. (granted in that case my scene scale was too big but still the request stands.)
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BroAugustine
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Hi,

I've got the same problem as most people with Octane crashing in Win XP 32 bit. I've tried this under
Cuda 3.0 / Driver 197.13 and also Cuda 3.1.1 Driver 258.96 and the result is the same.
I Use the standard Blender cube and export it to "D:\". Click on add mesh, then select cube.obj. Sometimes the rendering will begin and sometimes not. On a lot of the crashes, octane was looking through all the environment variables for a file "fat*Driver.dll". See the following dump from Sysinternal process monitor at the time of crash.

Sysinternals.jpg
Win 7 64 | I7-2600K 3.7 GHz | GTX 460, GTX 760 / Driver 347.09 | Cuda 7.0.18
sathe
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Ollarin wrote:Well. You guys worked hard to get this out and under the circumstances did an excellent job at it. Been playing around with it, and the Outliner is a great addition, as well as the emitters and such (Though, buggy. As you would expect with the intermediate release).

Though, there was one thing that I've been wondering. The new feature that uses the internet that was mentioned back when you first announced the 2.3 beta would use the internet.
Is that feature only the Live Database thing for sharing materials and stuff? It seems very similar to the Softimage "ICE" concept, where you build these ICE node trees and share it out with others whom can edit it, etc. Or the mudbox internet browser feature that's built into it. Though, they still work offline, it doesn't need an internet connection(As far as I know it doesn't, unless you're going to download the files of course)

Again, I don't mean to get anything started. Just curious if this was the feature you mentioned.

Thank you for your hard work thus far. :)
Also wondering if this was the only feature planned for Octane Live.
rman1974
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Location: Moscow

I didn't read whole thread, but 3dsmax (2010) exporter causes octane crash. Exported .obj file is fine - I can load it in node inspector through "add ojects/mesh" and octane render it fine - no crashes. There is the same situation with my houdini 2 octane plugin - octane crashes. Is there some changes in command line parameters? Is anybody able to export to octane without crashes from any software? It seems now impossible to render anything direct from 3d software, only through "add objects/mesh". Correct me if I'm wrong.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

sathe wrote:
Ollarin wrote:Well. You guys worked hard to get this out and under the circumstances did an excellent job at it. Been playing around with it, and the Outliner is a great addition, as well as the emitters and such (Though, buggy. As you would expect with the intermediate release).

Though, there was one thing that I've been wondering. The new feature that uses the internet that was mentioned back when you first announced the 2.3 beta would use the internet.
Is that feature only the Live Database thing for sharing materials and stuff? It seems very similar to the Softimage "ICE" concept, where you build these ICE node trees and share it out with others whom can edit it, etc. Or the mudbox internet browser feature that's built into it. Though, they still work offline, it doesn't need an internet connection(As far as I know it doesn't, unless you're going to download the files of course)

Again, I don't mean to get anything started. Just curious if this was the feature you mentioned.

Thank you for your hard work thus far. :)
Also wondering if this was the only feature planned for Octane Live.

No, we've got many ideas for using the octane live network for various other things, mostly sharing stuff, but also other things.
Once the system is working, fully redundant and 2.3 is out, we will add more features to octane live.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

rman1974 wrote:I didn't read whole thread, but 3dsmax (2010) exporter causes octane crash. Exported .obj file is fine - I can load it in node inspector through "add ojects/mesh" and octane render it fine - no crashes. There is the same situation with my houdini 2 octane plugin - octane crashes. Is there some changes in command line parameters? Is anybody able to export to octane without crashes from any software? It seems now impossible to render anything direct from 3d software, only through "add objects/mesh". Correct me if I'm wrong.

No, nothing changed. it's a threading related bug, which we will fix in the next update.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
andrian
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Hay guys, how to share a material to Octane Live DB?
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BroAugustine
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Posts: 31
Joined: Sat Mar 20, 2010 4:39 pm

Well this may or may not help in finding the crash. As both Octane 1.022b and Pre 2.3 try to find a global file "fat*Drive.dll", its not the problem.

The following however may help: The difference between Pre 2.3 and 1.022b takes place after octane tries to access
HKLM\SOFTWARE\NVIDIA Corporation\Global\CUDA. Octane 1.022b goes on to access cudart32_30_14.dll whereas Pre2.3 does not. Pre2.3 does a few more things then proceeds to crash with the fault report and Dr. Watson while 1.022b happily continues.

The following attachments shows the difference of the processes when opening and clicking a material node in Pre2.3 and 1.022b
cudaAccessPre2.3.jpg
cudaAccess1.022b.jpg
Win 7 64 | I7-2600K 3.7 GHz | GTX 460, GTX 760 / Driver 347.09 | Cuda 7.0.18
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