Preview of OctaneRender for Cinema 4D
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teorically yes, i only tried 50.000 plants model for instancing. Memory consumption was very low.useruser wrote:sounds good!
so it is possible to render a huge amount of renderinstances without gettings problems with the memory?
for instance: is it possible to render 500 000 renderinstances of an lowpolyobjekt with a 4 GB-RAM-GTX Geforce 680?
thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
actually Octane has a z-buffer, normals, object-id, position, etc. also shadow matte pass coming.artdude12 wrote:I haven't seen this mentioned anywhere. Will the C4D plug-in support C4D Multi-Pass or will it have it's own Multi-Pass solution?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mauricesteenbergen
- Posts: 31
- Joined: Tue Dec 04, 2012 9:37 am
Hi Aoktar,
In my current workflow of C4D/Octane a lot of time is wasted during animation renders, not to rendertimes but to the constantly compiling of the meshes on every frame. Is this process somehow enhanced (faster) in the integrated solution?
In my current workflow of C4D/Octane a lot of time is wasted during animation renders, not to rendertimes but to the constantly compiling of the meshes on every frame. Is this process somehow enhanced (faster) in the integrated solution?
Render: Geforce GTX480 (EVGA) (1.5GB) | OC @ 1.0V / 750Mhz
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
Hi guys,
Is there any feedback from the beta testers, how are they enjoying the integrated solution? (apologies if the NDA they signed forbids this)
Amazing work aoktar, I'm sure all your efforts will be wholly rewarded
Just out of curiosity - is there a current roadmap for the public beta - got some time off in a few weeks, would love to get my head down on this and introduce it to my colleges when I'm back in the studio!
Is there any feedback from the beta testers, how are they enjoying the integrated solution? (apologies if the NDA they signed forbids this)
Amazing work aoktar, I'm sure all your efforts will be wholly rewarded

Just out of curiosity - is there a current roadmap for the public beta - got some time off in a few weeks, would love to get my head down on this and introduce it to my colleges when I'm back in the studio!
in integrated solution export times much shorter, but still has voxelization time. In coming releases will be more improved. Also in plugin we'll add some tricks to resolve uncessary export/voxel times.mauricesteenbergen wrote:Hi Aoktar,
In my current workflow of C4D/Octane a lot of time is wasted during animation renders, not to rendertimes but to the constantly compiling of the meshes on every frame. Is this process somehow enhanced (faster) in the integrated solution?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
some testers who may wish to talk about their experiences in next days. we are trying to do more perfect plugin right now. we will announce when the ready for public.lovejimbo wrote:Hi guys,
Is there any feedback from the beta testers, how are they enjoying the integrated solution? (apologies if the NDA they signed forbids this)
Amazing work aoktar, I'm sure all your efforts will be wholly rewarded
Just out of curiosity - is there a current roadmap for the public beta - got some time off in a few weeks, would love to get my head down on this and introduce it to my colleges when I'm back in the studio!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Great news can't wait to buy this and support your efforts!aoktar wrote:some testers who may wish to talk about their experiences in next days. we are trying to do more perfect plugin right now. we will announce when the ready for public.lovejimbo wrote:Hi guys,
Is there any feedback from the beta testers, how are they enjoying the integrated solution? (apologies if the NDA they signed forbids this)
Amazing work aoktar, I'm sure all your efforts will be wholly rewarded
Just out of curiosity - is there a current roadmap for the public beta - got some time off in a few weeks, would love to get my head down on this and introduce it to my colleges when I'm back in the studio!
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast