Thanks René.
Some users may have noticed the Modo 801 SP4 release notes at
http://community.thefoundry.co.uk/suppo ... tails.aspx includes the following:
SDK: Adds the Rendercache API (beta implementation), allowing SDK developers to access the same rendering data as the internal MODO renderer, exposing the geometry cache and shading information.
This is really an incredibly important change for OctaneRender for Modo users, in that it will allow the plugin to extract geometry directly from what you see in the OpenGl viewport, rather than having to iterate through all the mesh, instance and replicator items in the scene. The Rendercache API allows rendering of geometry from the Fur Shader, and hopefully proxy meshes (untested), which are not currently supported by the plugin. I have a version of the plugin built with the Rendercache API, and the Fur Shader rendering is great. I haven't had time yet to test the proxy mesh rendering. I'm am hopeful that vertex motion blur will also be supported by the Rendercache API in the future. So in summary, a big thank you to the Modo devs for making this available, and there should be a build of the OctaneRender for Modo plugin which works on the new Rendercache shortly (it will however need a later version of Modo than Modo801SP4, since the initial release of the Rendercache is not stable enough for the Octane plugin).
I will post test renders on a new thread I will start in the Modo forum here in the next week.
Thanks
Paul