Octane Render 2.0 for Cinema 4D previews

Sub forum for help and tutorials.

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prodviz
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Joined: Sun Jul 14, 2013 6:00 pm

Looks very cool.

Are you using hair in that technique?
DayDreamer
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Joined: Fri Mar 07, 2014 10:00 pm

Hello everybody, I'm very confused with the Particle Engine inside of c4d's octane. Can somebody tell me where to find some info about it and how do i use it?
CPU: 5930K i7, GPU: 2x iChill Nvidia 780Ti, 980, RAM:32GB, Win 7, SSD.
useruser
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Joined: Wed Jun 02, 2010 9:37 pm

hi daydreamer,
if particle engine is enabeld you are able to render xparticles "on the fly" for example. each partilce will be renderd as a sphere. you can adjust the size and colour of the spheres directly in the the xparticle-emitter settings under visibility-tag if i remember right.

btw.
here a quick vertex-motionblurtest

https://vimeo.com/99474697
rendertime was only 30 seconds on a titan/gtx780 rig. DR-diffuse. the motionblur-calculation is so incredibble fast! octane 2.0 is just amazing! thank you ahmet! :)
Last edited by useruser on Mon Jun 30, 2014 11:18 am, edited 1 time in total.
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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aoktar
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Location: Türkiye
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useruser wrote:hi daydreamer,
if particle engine is enabeld you are able to render xparticles "on the fly" for example. each partilce will be renderd as a sphere. you can adjust the size and colour of the spheres directly in the the xparticle-emitter settings under visibility-tag if i remember right.

btw.
here a quick vertex-motionblurtest
https://vimeo.com/9947469
rendertime was only 30 seconds on a titan/gtx780 rig. DR-diffuse. the motionblur-calculation is so incredibble fast! octane 2.0 is just amazing! thank you ahmet! :)
thanks to you. Next step will be more shapes on XP. We can use display shapes.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ten
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Joined: Fri Apr 18, 2014 10:43 am
Location: England

Ahmet, Do you think we will ever be able to use the XP shaders with Octane, or is this just not possible?

ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
Gwrath
Licensed Customer
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Joined: Wed Jul 23, 2014 2:03 pm

I cannot for the life of me get x-particles to render in octane. I can only get native emitters to render in cinema, and only as white balls.

What settings must be enabled for the x-particles emitter to render in cinema?
Thanks for the help.
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