OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
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Radiance had mentioned that their will be a demo available soon for the octane3dsmax plugin so you will be able to try that if you want to before you purchase.
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Karba
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MaTtY631990 wrote:
Karba wrote:
MaTtY631990 wrote:I did another test scene between octane standalone version and octanefor3dsmax version. Simple box with teapot which both have diffuse materials. Pathtracing was used to render for 1000 samples. This sounds like a bug to me unless someone would mind trying the same setup and confirming this, so I know it is not problem with my hardware but an issue with the plugin.

octane standalone
Image
octane3dsmax
Image
Can you share this scene?
This is the link that contains both the OCS file and the max scene.
Thank you!
I have got this bug. I will fix it!
muski
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Is it just me or the export option from Max to Octane is not available on the beta 2.56 yet?
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
3dwallop
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muski wrote:Is it just me or the export option from Max to Octane is not available on the beta 2.56 yet?

Yes, for this moment its not available.
Win7-64|Evga SR2|24GB RAM|2xXeonx5650 (4.4Ghz)| Gtx580
muski
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Joined: Wed Dec 07, 2011 9:12 pm

3dwallop wrote:
muski wrote:Is it just me or the export option from Max to Octane is not available on the beta 2.56 yet?

Yes, for this moment its not available.
thanks
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
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gabrielefx
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how to set rayepsilon to 0.0001?????
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
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found another bug (malfunction):

if you set diffusedepth to 5 (for example) when you use Direct Lighting kernel and then you switch to PCM or PT this value will be the new maxdepth value

very dangerous!!!

you have to change it manually to the latest value (for me 8 or 16)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
jamestmather
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Thanks Karba! WooHoo! Delighted to hear that!
Ian.Kidston
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Ian.Kidston wrote:Crash Report:

Revit model exported to 3ds Max Design 2012 64 bit.

Added some Octane materials - added Octane camera - right click - set view to camera. Total crash of 3ds Max design with option of saving a recovery file.

Recovery file opens to the point where the 3d view orientates to camera and crashes. Tried this on two separate models same results both times.

Win 7 64 bit
16GIG Ram
GTX460 Video Card

A couple of quick questions as well.

Is it likely that Live DB will be added to the plugin for 3ds Max?

Once one has created materials in a scene are they able to be saved to be reused on another scene?

Cheers,

Ian


Further info:

Tested again using a standard primitive simple box. No Materials added.

2nd Further Info:

Not sure if it is relevant, but I am running dual monitors extended screen
Graphics Driver Version 285.62
Bump.

No comment at all on the cause of the consistent crash???

Is the bug something you have already caught and will be rectified with the next release, or, given that it is unusable for me in its current form should I just uninstall the beta plugin entirely?
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merid888

hi karba i have few comments to do
first
in the image directligth is so clear into 3ds max
in the image pathtracing have a lot noise with 100 maxsamples into 3ds max
in the standlone image is pathtracing same scene with same values and the image is clear
question: why happen this ?
the other question is, why i can't reflect 100% in the tiles or another materiales ? looks so poor in reflect
i would like to know if you can give me an answer
thank you for read this post
happy new year 2012
Attachments
directlight
directlight
pathtracing.JPG
standalone
standalone
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