Even though in a few months we will get macOS 14, I am still suck with macOS 12 Monterey because Octane isn't supported on macOS 13

Please make sure to upgrade macOS to 13.3, it fixes an issue in Apple Metal Driver, and use c4doctaneX 2022.1.1-R2.RegSquires wrote:I seem to always end up here complaining about how I love Octane, Path tracing is hands down the best look of many renderers with minimal effort, and yet I cannot use it in C4D on Mac. It crashes, or hangs consistently. I have a kind of workflow which involves animation in C4D then rough materials, then export as soon as possible to ORBX and finish and finesse in Standalone. It still fills me with dread using it, because I don't know when it will hang. Compare this to Blender which you can throw pretty much anything at and I feel confident that it won't die on me. But it doesn't render as nicely as Octane. This is such a shame.
I have it on iPad too and it's incredible. I recently did the same workflow ( rough in C4D and then export ORBX ) and finessed on the iPad with great success. It baffles me why it can't do the same in C4D.
This is a bit of a cop-out answer.bepeg4d wrote:Hi northalex78,
we are not ready for an unified OctaneBench CUDA/Metal version, maybe when Apple Silicon M3 and OctaneRender 2023.1 stable will be out![]()
Apple is relatively new to GPU rendering, and I still think that it is like comparing artichokes with strawberries![]()
Nvidia GeForce GPUs are designed to get the best rendering speed whatever it costs, while Apple silicon GPU are designed to give the best rendering power per watt.
Probably we should need to compare only with Laptop or Quadro Nvidia models to be more fair![]()
Anyway, as said, rendering speed is not everything, especially if Apple Silicon is faster in all the other tasks, and you have PCs for final rendering.
Probably the best test you can do is to rent a MacBook Pro M2 Max or Apple Studio M1 Ultra with macOS 13.3, and try to work with your scenes in OctaneX 2022.1.1.![]()
ciao,
Beppe
Hi,Midphase wrote:It's been a while since I've used Octane but I'm giving it another shot on my Mac Pro running 12.6.3 on an AMD 6900XT GPU.
In Houdini, I can't get any image to appear in the IPR, and I'm sure it's user error but I was wondering if anyone had a clue as to what I'm doing wrong?
I have followed the instructions in the manual for the basic scene, created a ROP in the OUT context, created a Render Target in the MAT context with a couple of Octane Materials and assigned the materials.
I hit IPR and I feel like I should be seeing something, but it's completely black.
Thanks for any help you guys can provide.
PS
FWIW - the Octane standalone works fine, so I know it's not something with the GPU or my machine.
Hi Midphase,Midphase wrote:But why is there a specific Intel version included in the file then?
This doesn't make any sense. Also PR14 doesn't even work with Houdini 19.5.
Thanks for this. Doing what Otoy will not!"So, the Mac was 2:17min, which is not too bad in my opinion.
PC with 3090 is 47s
PC with 4090 is 25s
PC with both 3090 and 4090 is 20s
PC with both cards + 4090 on the network is 17s
Just a simple unscientific test, but frankly I've started this scene with the Mac,
until I really wanted to switch to the PC to precisely work on the material, I could almost instantly see what I was doing.
Potentially with a Mac Studio M2 Ultra maxed up we'd almost have a decent CGI machine... but at what price ?"