OctaneRender® 1.024 beta 2.48c TEST (lin/mac/win) [OBSOLETE]

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grenzfrequence
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Posts: 39
Joined: Sun Apr 24, 2011 4:16 pm

I could create debug information for libc6. The backtrace is as follows:


Hey, octane team, is there no more support from you?;-) I actual try to run your program. Could you help me?

Greatings,

Stephan.
ubuntu 11.04, cuda 4.0, octane v1 2.48c, exporter from Lionel 1.1.0, blender 2.58, nvidia Geforce GTX 285, graphic driver 275.21
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Refracty
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Hi RS-Team,
any ideas when the new 2.49 (name may vary) will be released?
Cheers
Refracty
grenzfrequence
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Problem analysed for wrong displayed geometry in octane:

The produced obj file from blender creates some vertices with values of 0.999999 instead of 1.000000. If i change the values to 1.000000, then the cube is correctly displayed. Now i think that it is a bug in octane render or one library what octane render uses.

Do sombody know which library of ubuntu 11.04 could be responsible for this calculation? Perhaps it is an overflow in the calculation.

Greatings, Stephan.
ubuntu 11.04, cuda 4.0, octane v1 2.48c, exporter from Lionel 1.1.0, blender 2.58, nvidia Geforce GTX 285, graphic driver 275.21
mib2berlin
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Location: Germany

Try the orginal blender obj exporter, or the official RS exporter for blender 2.49.
If you get the same error, log in #blendercoders on irc.freenode.net.
One of the blender core developer is ideasman42, he knows the exporters very well.
The exporter for blender 2.5 is not supported from octane team.

Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
grenzfrequence
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Thanks mib. Perhaps it is an error in exporter as well, but the difference between 0.999999 and 1.000000 is not huge. In my opinion octan render has to be able to handle this value. I think with 0.999999 the cube should look like a cube as well. But perhaps i am wrong.

But perhaps ideasman42 can help me there, because from octan team there comes no answers. Many thanks for this hint, man. Thanks.

Cheers, Stephan.
ubuntu 11.04, cuda 4.0, octane v1 2.48c, exporter from Lionel 1.1.0, blender 2.58, nvidia Geforce GTX 285, graphic driver 275.21
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pixelrush
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...so is there anyone at home at Refractive this week or have we had another melt down? :roll:

(spam, spam, spam. I am sick of spam..)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Saramary
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One more BUG.

That is what is in .mtl file by export:

Code: Select all

newmtl IrisCeramica
	Ns 10.0000
	Ni 1.5000
	d 1.0000
	Tr 0.0000
	Tf 1.0000 1.0000 1.0000 
	illum 2
	Ka 0.5880 0.5880 0.5880
	Kd 0.9020 0.9020 0.9020
	Ks 0.0000 0.0000 0.0000
	Ke 0.0000 0.0000 0.0000
	map_bump -bm 0.1400 Map__11_Cellular.tga
When importing that OBJ/MTL Octane opens "Pick File" window and says that it can't open file "-bm 0.1400 Map__11_Cellular.tga", and that few times per import (in all such cases). I think your parsing-code do not expect to see command line keys of "map_bump" and treats all after it as "filename"...
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Saramary wrote:One more BUG.

That is what is in .mtl file by export:

Code: Select all

newmtl IrisCeramica
	Ns 10.0000
	Ni 1.5000
	d 1.0000
	Tr 0.0000
	Tf 1.0000 1.0000 1.0000 
	illum 2
	Ka 0.5880 0.5880 0.5880
	Kd 0.9020 0.9020 0.9020
	Ks 0.0000 0.0000 0.0000
	Ke 0.0000 0.0000 0.0000
	map_bump -bm 0.1400 Map__11_Cellular.tga
When importing that OBJ/MTL Octane opens "Pick File" window and says that it can't open file "-bm 0.1400 Map__11_Cellular.tga", and that few times per import (in all such cases). I think your parsing-code do not expect to see command line keys of "map_bump" and treats all after it as "filename"...
Hi,

What host application does this OBJ come out of ?
Every app implements OBJ slightly differently, and i've not seen this before (-bm)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Saramary
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radiance wrote:What host application does this OBJ come out of ?
Every app implements OBJ slightly differently, and i've not seen this before (-bm)

Radiance
This is from 3ds Max 2012.
Here is the .obj file: http://narod.ru/disk/20569610001/OctaneRender.rar.html
And it is .mtl from this .obj: http://narod.ru/disk/20569907001/OctaneRender.rar.html
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
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