Nvidia Fermi Octane Competition (CLOSED)

A forum which hosts Octane Render Artwork Competitions
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Locked
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Krisonrik wrote:When can we expect beta 2? If I knew the deadline can extend to wait for beta 2, my method of approach would be so very different. :shock:
normal maps, bump maps, opacity (alpha), thin film coatings, daylight with sun, object relinking, and much more...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

Hehe, you misread my question. I mean when?
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it depends, we're currently deciding if we are going to add support for smoothgroups or not, to satisfy the moi3d users.
some customers using moi3d have issues with the current OBJ import and we'd like to take advantage of beta2 to add this so they can render models properly.

i can't say for sure, but it won't be long, hopefully before the weekend.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
pedrojafet
Licensed Customer
Posts: 134
Joined: Tue Jan 12, 2010 7:50 pm
Location: Brazil
Contact:

radiance wrote:normal maps, bump maps, opacity (alpha), thin film coatings, daylight with sun, object relinking, and much more...
Radiance
What do you mean with object relinking?
Will be able to manage more objects? I know it's not so simple to create commands to translate, rotate, scale... - but at now, it should be just fixed over the same pivot axys...
Oh, about the image sizes, are the presets working with aspect rate, or just the resolution changes? Do the camera understand anamorphic pixels?
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB
User avatar
astoto
Posts: 4
Joined: Sat Jan 30, 2010 5:45 pm
Location: Indonesia, Surabaya
Contact:

OCTANE parfum
render with OctaneRender_081a_DEMO_win32
4000 samples about 30 minute on Nvidia 8600Gt 256mb
just trying to make a picture that looks like taken from a macro lens
inspired by a parfum picture that i found on the internet
ocfumok.jpg
ocfum_SC.jpg
Needle crossing the water
2048 samples about 18minute on Nvidia 8600Gt 256mb
litle fireflys removed
needlepreviev.jpg
needle_ok.jpg
Last edited by astoto on Tue Mar 30, 2010 3:13 am, edited 3 times in total.
Win XP 32 | Geforce8600GT | Dualcore 1,9GHz | 1GB | Blender
User avatar
ltchest
Licensed Customer
Posts: 119
Joined: Sat Feb 27, 2010 5:03 am
Location: Funcouver

Object Relinking - Radiance is talking about (i think) being able to work on a scene in octane, close it, edit the original geometry in the host app and then go back into Octane & pick up from where you left off (but with the updated geometry). That is the best news I could have hoped for - its a major workflow necessity. Bring it on :)
Win7 64bit. i7 3930K 4.2Ghz.32GbRam. GTX670(4Gb)+2xGTX580(3Gb) | 3xGTX780(3Gb). 337.88. 1200W. (+ 5 x i7 2600 nodes).
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

Object Relinking - Radiance is talking about (i think) being able to work on a scene in octane, close it, edit the original geometry in the host app and then go back into Octane & pick up from where you left off (but with the updated geometry). That is the best news I could have hoped for - its a major workflow necessity. Bring it on
I think you don't need to close Octane at all, there's just gonna be a "reload" button on the mesh nodes, or even an auto-reload thing
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Oh YES ! I need it too ! +1+1+1+1+1 ! :)

I dreamed about it !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

Im not sure, Im not in Radiance head :lol: (but sometimes pretty close)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

Nice water shot Astoto (no pun intended) :D I'm working on a scene somehow related to yours ;) let's see if I can post on schedule!!!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
Locked

Return to “Competitions”