OctaneRender for DAZ Studio 3.02 [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm getting a Daz crash on Octane Export.
Can you send me a simple scene which crashes on export pls?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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itou31
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Joined: Tue Jan 22, 2013 8:43 am

face_off wrote:
I can see that you have not fixed the resize issue --> still increase geometry memory even the textures memory decrease, so at the final, the scene takes more VRAM than if not resized !
On which panel is the memory being incorrectly reported? The Textures panel or the System panel?

Paul
Hi Paul,

Sorry, I spoke too soon. I have in fact just test with a scene with nearly 3GB VRAM (just the limit of 780Ti).
Just retest with a single V7 and resized work --> decrease of texture OK, little change on geometry.
With bigger scene, something goes wrong and despite texture decrease, the geometry seems to get bigger. So after resized texture of my scene, I have CUDA failed as VRAM exceeded 780Ti.
I found a work around for this. After resized texture, close DAZ without save and restart DAZ and reload the scene. The texture remain resized (so the resized texture are NOT saved with the duf, but stay resized for all other scenes !).

Just load and render (no texture resized)
justload_noresized_system_pane.JPG
justload_noresized_testure_pane.JPG
resize texture :
resize_texture_pane.JPG
--> system pane geometry VRAM ???
resize_system_pane.JPG
Close DAZ and restart and reload the scene and check :
reload_resize_system_pane.JPG
Gain : 700MB on texture / Lost : 150MB Geometry for this scene. Good point !
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
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linvanchene
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Location: Switzerland

Thank you for the 3.0.4.10 update.
Special thanks for updating the tab name to Octane. :D
It is great to now have more space to add tabs in the DAZ Studio user interface.
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
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wlebrun
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Joined: Thu Apr 18, 2013 4:24 am
Location: Los Angeles

In this version and recent. After changing the render size it doesn't seem to change in render view.
3.0.4.10
Version 3 of Poser 3.3.4.77/ Daz 3.3.4.25/ 3DS Max 3.03.4 - 4.20 octane plugins
X79 Sabertooth - i7-3930K 48GB RAM
MSI 1070 8GB Liquid Cooled
Windows 10 Pro x64 (ver. 1607)
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RGUS
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Location: New Zealand
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As with previous versions...
When you change the "Max. samples (1/256000)" to say 10000 with either Path Tracing or Direct Lighting set for Kernel type, the OctaneRender viewport does not update with the correct number of samples.
The only way to fix this is to change from path tracing to direct lighting and back again or vice versa so that the view port updates.
Is this normal perhaps and suppose to happen like this?
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

After changing the render size it doesn't seem to change in render view.
You have not stated how you are changing the render size. Can you pls give me an exact set of steps to reproduce this problem.
When you change the "Max. samples (1/256000)" to say 10000 with either Path Tracing or Direct Lighting set for Kernel type, the OctaneRender viewport does not update with the correct number of samples.
I cannot reproduce this problem. I start DS, load hair prop, open the Octane Main window, open the Viewport (max samples are 500, kernel = DL), click the Rendersettings tab, change max samples to 750, and max samples in the Viewport panel now correctly update to 750. Is it possible you have Final Rendering clicked?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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wlebrun
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Posts: 74
Joined: Thu Apr 18, 2013 4:24 am
Location: Los Angeles

RGUS wrote:As with previous versions...
When you change the "Max. samples (1/256000)" to say 10000 with either Path Tracing or Direct Lighting set for Kernel type, the OctaneRender viewport does not update with the correct number of samples.
The only way to fix this is to change from path tracing to direct lighting and back again or vice versa so that the view port updates.
Is this normal perhaps and suppose to happen like this?

I got the resolution to change on this end by changing from Direct lighting or any other setting to another for it to update the resolution view.
Thank you for this temporary fix.
I have noticed the drag and drop of materials from presets taking more of a delay than in the other versions.
Version 3 of Poser 3.3.4.77/ Daz 3.3.4.25/ 3DS Max 3.03.4 - 4.20 octane plugins
X79 Sabertooth - i7-3930K 48GB RAM
MSI 1070 8GB Liquid Cooled
Windows 10 Pro x64 (ver. 1607)
User avatar
face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Sorry, I spoke too soon. I have in fact just test with a scene with nearly 3GB VRAM (just the limit of 780Ti).
Just retest with a single V7 and resized work --> decrease of texture OK, little change on geometry.
With bigger scene, something goes wrong and despite texture decrease, the geometry seems to get bigger. So after resized texture of my scene, I have CUDA failed as VRAM exceeded 780Ti.
I found a work around for this. After resized texture, close DAZ without save and restart DAZ and reload the scene. The texture remain resized (so the resized texture are NOT saved with the duf, but stay resized for all other scenes !).
I'm sorry - but I cannot reproduce this problem. There must be a setting or something specific in your scene which is triggering this issue. If you send me a scene with all it's assets, I can take a look.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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itou31
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Posts: 377
Joined: Tue Jan 22, 2013 8:43 am

Notiusweb wrote: Hi itou31, are you seeing that scenes that froze upon using OcDS 3.1 - 3.3 are now not freezing on 3.4? I actually am testing now more myself, and I am finding that there are freezes whenever the scene has any resolution-challenging elements, namely hair, at high res rendering. This is an anecdotal statement, I realize, however I am in a nutshell still seeing the freezing. It is not relegated to camera baking on standalone, it involves high res renders across the board. I am interested to what degree you feel you are are seeing less. For example, you had a scene that repeatedly froze on 3.1 - 3.3, but never on 3.4. Maybe I could share a freeze-scene with you via PM (ocs or orbx) and you could run and see if freezes?
Hi Notiusweb,
I cannot say that one scene or other never freeze on alpha4, at least I try to not test for the freeze. But I noticed that the freeze comes less often (I render often at 2000 x 2000 but not to higher).
However, just restest some scene with higher resolution (3000 x 4000) or playing with camera ---> freeze instantly.
So waiting for next release of V3, until then, disable most of my GPU that could affect the freeze.
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
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Notiusweb
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Joined: Mon Nov 10, 2014 4:51 am

, just restest some scene with higher resolution (3000 x 4000) or playing with camera ---> freeze instantly.
Yes, yes...I noticed that too. If I tried manipulating a scene during render it was provoking a freeze (1920 x 1080, high hair texture, so by default it had a slower render, maybe more demanding on GPU). Thanks for letting me know. I sent Abstrax a test scene that was causing freezes (and he confirmed he got it), so keep our fingers crossed! :|
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
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