This problem is fixed for the next release.BorisGoreta wrote:When having octane box light in the scene I can't make it hidden in the OpenGl viewport to make animation previews.
-Juanjo
Moderator: juanjgon
juanjgon wrote:The context menus can't work without the plugin enabled, but the crash is fixed now. Also the link problem in the diffuse material is fixed.
Thanks for reporting this issues.
-Juanjo
It is not possible because the LW SDK doesn't have a function to get the nodes position in the node editor, so I can't know where to place the new nodes near the existing ones.atnreg wrote:Thank you very much again
Is it possible to control the location where the automatically added nodes appear in node editor? They often go very far out of view and so pressing A,F is the only way to get them into sight. It may be that you can't adjust the location from the plugin but if you can, please make them appear near the node the menu was called
Thank you again!
Antti
Do you have the Octane plugin enabled? ... this functions don't work if you don't have the plugin enabled, and the context menu crash if Octane is not enabled is fixed now for the next release.BorisGoreta wrote:Context menu in node editor crash LW 1012.
Pressing RMB on Diffuse input of Octane Diffuse Material
Load Image does not work in Octane Texture Image node
Ok, that's what I thought but wanted to be sure, thanksjuanjgon wrote: It is not possible because the LW SDK doesn't have a function to get the nodes position in the node editor, so I can't know where to place the new nodes near the existing ones.
-Juanjo
juanjgon wrote:Do you have the Octane plugin enabled? ... this functions don't work if you don't have the plugin enabled, and the context menu crash if Octane is not enabled is fixed now for the next release.BorisGoreta wrote:Context menu in node editor crash LW 1012.
Pressing RMB on Diffuse input of Octane Diffuse Material
Load Image does not work in Octane Texture Image node
-Juanjo